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Old 08-10-2011, 07:26 PM   #100
Silver Wind
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Join Date: Mar 2007
Location: you don't have to be lonely, at farmersonly.com
Posts: 916
Bulbasaur SW ASB


TL1: 2 - 3 - 1 / 7 KO - 12 TP - 0 SP

Battle History:
vs GRJackass (DQ)
vs Roseheart (won)
vs Pearl's Perap (DQ)
vs blazeVA (DQ win)
vs Oliver101 (lost)
vs Firewater (lost)
vs KratosAurion (lost)
vs kusari (draw)

Current Squad:
Spoiler: show

Ganja; Male Bulbasaur Lv. 01
Bulbasaur: (Grass/Poison) Bulbasaur are the most agile (though not fastest) of the Bulbasaur evolution line, meaning that any evasive maneuvers will be more effective. They have two vines.
Signature Move:


Kinda Jolly; Female Quagsire Lv. 02
Quagsire: (Water/Ground) Quagsire move at a decent clip on land, and a respectable pace in the water, though they prefer shallow, slow water to deep, fast currents. Wooper and Quagsire are coated with a slimy substance, which makes them harder to grab.
Signature Move: Fortune and Love favor the Brave
What more is there to say about Kinda Jolly? As her name implies, she ever a bit more loving than your average Quagsire. Being so, she has purged all knowledge of her Fighting type attacks and Energy; deeming this style of battling too risky for a semi-pacifistic pokemon like herself. These attacks include: Counter, Double Kick, Dynamicpunch, Seismic Toss, Focus Punch, Rock Smash, Brick Break and Focus Blast. "Kill'em with Kindness", that's what mama used to say. And Kinda Jolly has adopted a new set of skills to do so; with moves like Sweet Kiss, Lovely Kiss, Captivate, Tickle, Entrainment, Simple Beam and Belly Drum. She is limited to no more than two uses of any one move listed per match.


Delhi Mouse; Female Pikachu Lv. 01
Pikachu: (Electric) The most popular Pokemon, Pikachu is the most agile of its evolutionary line, if not the fastest. Pikachu have sensitive hearing, at the expense of increased vulnerability to sound attacks.
Signature Move:


Jabba the Mukk; Sh. Male Grimer Lv. 01
Grimer: (Poison) These Pokemon are made up of poisonous substances made of liquid slime. Thus, toxic or polluted chemicals heal them instead of harm them. The same is true for poison attacks. Grimer cannot see in complete darkness, though they see better than most in low light. They are also very flexible, and can fit through gaps that most pokemon of their size couldn't. Their bodies absorb physical blows, and physical projectiles, making all attacks in these manners 85% effective. However, as the slime is liquidized, they take slightly more damage from electric attacks.
Signature Move: Jabba's Trap Door (Ground)
The cowardly Jabba is never one to be caught by surprise, resorting to the dirtiest of tactics to gain the upper hand. He has mastered the ability to reverse the effects of Rock Tomb, causing the ground from under the victim to cave in while causing relatively minor damage. The hole is no more than 3ft above the victim's height, forcing a moderate amount of effort to escape. The move is limited to once per battle and energy use is akin to Rock Tomb. Rules concerning the success of this move are akin to those of Rock Tomb. Jabba can no longer use Rock Tomb.


Hodge; Male Jigglypuff Lv. 01
Jigglypuff: (Normal) Jigglypuff and Wigglytuff can inflate themselves larger as a move to intimidate opponents, making them more hesitant to attack. While inflated, Jigglypuff and Wigglytuff have a harder time moving, but a moderately higher defense. Wigglytuff have more sensitive hearing, at the expense of greater vulnerability to sound attacks.
Signature Move:


Podge; Male Marill Lv. 01
Marill: (Water) Marrill's hearing is more sensitive than normal, at the expense of making it more vulnerable to sound attacks. Marrills may use their tail-balls as a floatation device, making it difficult to force one underwater if it ds not wish to do so.
Signature Move:


Nameless; Male Drowzee Lv. 01
Drowzee: (Psychic) Drowzee and Hypno are both Pokemon that focus on sleep-related attacks. Their Hypnosis, Dream Eater, and Nightmare attacks are more powerful than normal.
Signature Move:


Simon; Male Magby Lv. 01
Magby: (Fire) Because they gestate in magma, Magbys, Magmars, and Magmortar can stay in lava/hot chemicals indefinitely.
Signature Move:


Garfunkle; Male Elekid Lv. 01
Elekid: (Electric) An Elekid may take one turn to recharge half of its electrical energy. This can only be used once per match, and it must take a turn to recharging, in which no other moves may be ordered. Unlike Electabuzz, it ds not react to the color red.
Signature Move:


Garrote; Male Dratini Lv. 01
Dratini: (Dragon) Dratini can move equally well in the water and the ground, but they prefer water, as they cannot fly like their higher evolutions.
Signature Move:


Soda; Female Cubonel Lv. 01
Cubone: (Ground)Cubone wear a skull helmet, which they will not willingly take off. This reduces damage from attacks to the head, but if the skull is destroyed, it costs 1 SP to replace or 1 battle for the Cubone to go out and find another. Cubone cannot use their respective ?Bone? attacks (Bone Club, Bonemerang, etc.) unless they are holding their bone.
Signature Move:


; Female Mankey Lv. 01
Mankey: (Fighting) Mankey and Primeape interpret being stared in the eyes a challenge to their authority. Thus, any eye contact attacks an opponent uses will raise Mankey or Primeape's attack power and energy use for the next two rounds. During these two rounds, Mankey and Primeape will attack the one who did the staring incessantly, and will ignore any orders to attack something else.
Signature Move:


Polly Pocket; Female Gastly Lv. 01
Gastly: (Ghost/Poison)See ghost Pokemon rules, all ghosts fight more enthusiastically at night, though light ds not hinder their ability to battle. Gastly can see in the dark.
Signature Move:

Last edited by Silver Wind; 12-16-2011 at 11:08 PM.
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