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Old 02-05-2011, 03:21 PM   #36
Concept
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I would be inclined to suggest allowing a variable amount of health to be put in (much like varying the strength of HB, so like allowing a quick, moderate and full substitute), with the corresponding amount of energy placed into it as well (so 1.5x the energy put in). Plus tone down the energy needed to create it. Plus clarify the effects of mental and physical status effects on it.

Substitute (NO) -- The user creates a copy of itself, which takes the place of the user. This body double will suffer the brunt of any attacks an opponent makes until it falls apart, since Substitute also allows the user to mentally implant a misperception in all opponents that the Substitute is the actual pokémon it was built by. The opposing trainer cannot successfully order their pokémon to hit the “real’ pokémon because their pokémon has a mental block against realising that Substitute has been used. While the user of Substitute is not immune to harm, affected pokémon can only harm the user by sheer accident, since they cannot deliberately aim at it. However, nonintelligent sources of damage, such as arena damage and effects that cover the entire arena (no normal attack covers the whole arena) will hit both the user and the Substitute at full damage if the user and Sub are in the affected area. The substitute performs all of the attacks as a normal Pokemon would. The user will move around to avoid all attacks, not needing to be ordered seperately. However, when the substitute is ordered to attack, the user must fully concentrate on the transfer of orders. If the user is asleep, the Substitute will also be asleep, thanks to that same mind link. A full substitute will have a quarter of the users total health and energy transferred to it, but the amount of health transferred can run the full gamut from barely any to around a hyper beams worth, with the same portion of total energy also being transferred. The substitute will dissipate if it loses all its heath or energy. To create this takes not only the health and energy which goes into the substitute, but significant amount of energy in order to fashion the body double.

Italics are my edits. Add in clarification about status effects and whatnot as I don't know exactly what you want there. Keeping the amount of energy and health transferred proportional stops people making subs with loads of energy and no health to explode or last resort or whatever.
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Last edited by Concept; 02-05-2011 at 03:26 PM.
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