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Old 02-01-2011, 05:46 PM   #20
Concept
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Quote:
Originally Posted by DaveTheFishGuy View Post
Again, that's how it works in the games.
And sheer cold is a OHKO in the games. That's also a bad idea.

With regards to toxic, I'd probably be inclined to say reduce the seeping in time to like a round, then place a cap on the max amount it can deal per turn (so it begins hurting one round after being used, then plateaus out a few rounds later. Place a cap of, say, a fifth of a HB, then if used in the first round a pokemon is out it'll be dealing like 0.5-1 HB over the course of the time your average pokemon is out. Up the energy or slap on a usage limit if you're really worried about it being abused.
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