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Old 02-01-2011, 05:11 PM   #16
Jerichi
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That would actually take down the brokenness quite a bit and still make it fairly useful since it would modify for SE damage.

And also, since Bide is a bit more complex than I anticipated, let's start looking at Toxic.

The suggestions have mostly been to cut the sink in time. I, personally, don't entirely agree with that because it does balance a move that everyone gets. However, a defined starting point and cap might balance it a bit. Ideas?

Last edited by Jerichi; 02-01-2011 at 05:13 PM.
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