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Old 02-01-2011, 04:11 PM   #14
Jerichi's Avatar
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,762
I'm still not 100% convinced that Bide is perfect and we may need some testing/scenarios to make it a bit fairer. I'm not sure the problem is quite with round limits but with damage caps, since giving you a defined limit does make basically all moves after that point almost useless when you can return them in full.

Maybe a better defined drawback to discourage its excessive use? I was thinking a defined Hyper Beam clause so you don't get away with Bide scott-free.
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