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Old 10-16-2010, 01:58 AM   #75
Creepy Hand Person
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Join Date: Oct 2010
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Froslass Ethe's Records of Events

~Formerly AWB, still sucky though.~
Trainer Level: 2
Ref Grade: C+
27 KO\\78 TP\\4.5 SP
(4 SP on loan to DragonDance)
(I'll never see that again)
9 wins\\6 Losses\\1 draws
{2 DQ Wins\\1 DQ Losses}
Slots filled: 19/19

Spoiler: show
Pami: Level 2 Male Ralts
Hidden Power: Ground

Khione: Level 2 Female Snorunt

Xesspe: Level 1 Female Sigilyph
Hidden Power: Ground

Ronnie: Level 2 Male Marill
Hidden Power: Ghost

Arnie: Level 3 Male Vileplume

Aria: Level 2 Female Togepi

Gumdrop: Level 1 Female Goomy

Abasa: Level 1 Female Super Pumpkaboo

Tita: Level 1 Female Mawile

Harlequin: Level 2 Male Ariados
Hidden Power: Fighting

Brigitte: Level 1 Female Mime Jr.

Charlotte: Level 1 Female Girafarig

BMO: Level 2 Female Chinchou

Malia: Level 2 Female Surskit
Hidden Power: Rock

Gunter: Level 1 Male Piplup

Marina: Level 2 Female Frillish
Hidden Power: Electric

Luci: Level 2 Female Illumise
Hidden Power: Fire

Tori: Level 2 Female Croagunk
Hidden Power: Flying

Maraschino: Level 2 Female Smoochum
Bio: Maraschino is one of the food and drink themed 'mon, and was given her name for her relatively sweet nature. Battling has always been one of her favorite activities; with an inadequate trainer like myself, she's had to devise a few strategies to compensate. With her name taken as inspiration, she's made an excellent themed tactic.
Hidden Power: Fire
Signature Technique: Cherry Coat Chase (PSY/NOR)
Maraschino becomes covered in a psychic veil, and hits her target with a quick attack, which deals light physical damage and light psychic damage. No matter what, the attack will (almost) always hit, which means that Maraschino will always be able to follow the target, gaining speed until she hits. The only way to shake Maraschino is to hit her somehow, and hard enough to make it lose the concentration holding up the psychic energy. In addition, the 'bubble' of psychic energy also protects her from ALL dark attacks, but provides no protection from anything else. Maraschino will be able to go anywhere she could normally go, although once it hits the opponent, the aura fades. This technique may be used thrice per match.

Cantabile: Level 2 Female Jigglypuff
Bio: Cantabile didn't grow up as a regular member of her species; she never learned to sing and she pursued the tuba with her musical ambitions. She often regrets choosing to do so, and the closest she comes to singing is playing 'cantabile', a musical term that means singable or songlike. This did have a sig idea tagging along, though.
Hidden Power: Ground
Signature Move: I AM A SINGER (Various)
As Canta has learned to imitate singing with her instrument, she has learned to imitate type energies by using Uproar. Thrice per match she may use any energy pool available to her and infuse it into an Uproar (example: Dark I AM A SINGER!), and each pool may only be used like that a maximum of two times per match, and never in the same round. Cantabile may no longer use Hyper Voice, Sing, and Perish Song. The energy is composed solely by the given type.
TL-2 • B Grade Referee
Former Bug and Water GT

Last edited by Ethereal; 02-12-2014 at 07:38 AM.
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