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-   -   UPN PASBL: Kawaiiconcept V Kyuu-Tales (http://forums.upnetwork.net/showthread.php?t=7856)

Eliteknight 12-23-2016 10:27 AM

UPN PASBL: Kawaiiconcept V Kyuu-Tales
kawaiiconcept (C) vs Kyuu-Tales (A)
Equiall 1
48 hr DQ
switch= OK
Clay: [Indooors/Outdoors] A large battling surface constructed of Clay, which runs down into the ground. This will result in attacks such as Rock Tomb taking slightly longer to execute, but they will still function as normal. However, Ground based attacks such as Earthquake and Earth Power will suffer no deficit in how they function.

Ok so here is how this works

Kawaiiconcept will post their squad of 6 pokemon
then Kyuu will post their squad and their first pokemon
Kawaii will send out their first pokemon and orders
Kyuu will order
I will ref
Kyuu will order
Kawaii will order
I will ref
and so on :)

let me know if you have any questions

kawaiiconcept 12-23-2016 12:11 PM

here we go
Helix-Lv.1 venipede (m)
Peeram- Lv.1 Mareep (F)
Serene- Lv.1 Ralts (F)
Spiritus- Lv.1 litwick (m)
Sandy- Lv.1 Sandshrew (F)
Frieghya- Lv. 1 Eevee (F)

Kyuu-Tales 12-23-2016 01:07 PM

I can always count on you, EK. Best of luck, kawaii!

Spoiler: show
Capriccio, Male Anorith (Level 1)
Hidden Power - Electric

Hamorebi [葉洩陽], Male Helioptile (Level 1)
Hidden Power - Ghost

Zhen Niao [鴆], Male Mienfoo (Level 1)
Hidden Power - Rock

Mizuo [瑞織], Male Oshawott (Level 1)
Hidden Power - Poison

Rau [羅宇], Male Treecko (Level 1)
Hidden Power - Fire

Amarna, Female Yamask (Level 1)
Hidden Power - Bug

Go, Zhen Niao!

kawaiiconcept 12-23-2016 02:59 PM

I'll send out serene first
Start out with your psychic attack!
(do we get two attacks?) if so then:
Then use double team.

Kyuu-Tales 12-25-2016 07:42 AM

(Would've posted sooner but, y'know, holidays...)

Zhen, Fake Out Serene, then strike her with a solid Poison Jab!

Eliteknight 12-26-2016 12:13 PM

Round 1: The Begining
Two trainers walk into the clay arena a well used range of clay appears before them. Their referee full from the festivities appears and signals them to reveal their squads which will all be fighting today.

Kawaiiconcept chooses to lead with Serena the Ralts while Kyuu leads with Zhen Naoi the Mienfoo!


Mienfoo (Fighting): Mienfoo train in conducting long strings of attacks, able to perform consecutive attacks with great ease. Attacks that score multiple hits will be harder to interrupt and get in additional hits and attacks that are combined or can be used in quick succession will be more likely to succeed. They are skilled jumpers and are less likely to injure themselves than other Pokémon.

[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.


Ralts (Psychic/Fairy): Ralts's empathic abilities make them very in touch with their opponent. Attacks that deal with the opponents mental state are more effective. Teleporting also requires slightly less energy.

[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.

[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
The two pokemon appear with flashes of light within the arena, a whistle is blown and the two jump into action. Serena begins to gather some psychic energy intending on starting off this match with a quick super effective onslaught on Zhen, however the quick fighting typed pokemon darts forwards and fakes out Serena whom is caught off guard by the attack and ends up flinching. She stumbs back a little from the attack losing the psychic energy she had stored up for her attack.

In frustration she begins to shake rapidly before splitting into numerous copies of herself which appear around Zhen whom looks around at the 4 ralts' surrounding him opting to attack the on to his right Zhen gathers poison energy into his fist and jabs it at one of them. Luckily for him it was the real serena striking her for super effective poison damage as she cries out in pain causing her clones to dispel due to being hit by the attack. She stands back up and backs away slowly.

Zhen went unharmed and has enough poison for one more jab. Serena took a strong hit and is progressing through her first third quickly. Both are good for two.

Kawaii, you get to use 2 moves per round, although after a while your pokemon will need a break, i will signal to this int he summary. Also in ASB you get 3 movers while can be used. In a 6v6 you get 2 3-move rounds.

Kyuu-Tales 12-27-2016 10:33 AM

(Kawaii, it was my turn to give orders first.)

Zhen, return! Go, Amarna! Shadow Ball, then Will-O-Wisp!

kawaiiconcept 12-27-2016 01:27 PM

serene use charm to lower its defences/attack (I can never remember)
then hit it with a magical leaf

Kyuu-Tales 12-27-2016 02:40 PM


Originally Posted by kawaiiconcept (Post 778442)
serene return
go spiritus!
use imprison
then confuse ray!

You can't switch, PASBL rules:

2) When switching going second, the opponent gets a complete re-order which may not include his own switch (with the exception of switching moves). So the battling order switches.


Eliteknight 12-27-2016 02:41 PM

Ive vmed him, he will be changing his orders accordingly

kawaiiconcept 12-27-2016 05:26 PM

i dont mean to be picky about this
I identify as female
and would prefer the use of female pronouns


Eliteknight 12-27-2016 05:30 PM

Will do so :)

Eliteknight 12-29-2016 12:38 AM

Round 2: The Switching Begins
Kyuu decides that Zhen's disadvantage is too great and recalls him replacing him with Amarna the Yamask.


Yamask (Ghost): Yamask carry around a mask resembling a human face. The mask is solid, but the rest of Yamask's body is ethereal. Though the mask appears to be a part of them, Yamask are actually only carrying it and it can use it to block small attacks using a move. They can also use the mask defensively against special moves, taking standard damage when they hit the mask rather than their bodies. Yamask may drop their mask in battle, but do not like to travel far from it and will always check to make sure that it is there after using a move. Yamask cannot change their state because of their bond with their mask. They levitate by default. Despite being locked out of the physical state, they take only 10% extra damage from special moves. They cannot be poisoned.

[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
Amarna appears with a flash and looks upon Serene the Ralts, she quickly begins to gather ghostly energies and takes aim firing upon Serene whom is attempting to charm her foe whilst she does manage to lower Amarna's physical attack stats significantly it does nothing to stop the shadow ball from flying forwards colliding with her dealing super effective ghost damage to the Ralts whom cries out in pain as she is pushed back from the force of the attack!

Amarna opts to use a less direct approach for her next attack she gathers flames sending wallowing wisps of flames at Serene whom is caught within the flames and becomes severely burnt across her chest! Serene smiles following the attack gathering grass energy she sends a magical leaf towards the ethereal ghost striking her for some increased damage while removing the attack drop caused by charms effects! Serene cringes from her burn.

Amarna took a hit. Serene dropped to just above the midpoint. Both good for two and used a third of their fire and grass respectively.

Kawaii im going to suggest you look upon this website at the attack descriptions since many moves have different effects in ASB. http://pasbl.upnetwork.net/

kawaiiconcept 12-29-2016 01:16 AM

I think im going to stick with serene for now
Use Facade to do that extra boost of damage
confuse ray to confuse the target

Kyuu-Tales 01-04-2017 11:02 PM

Amarna, go ethereal to dodge Facade, then reflect Serene's Confuse Ray with your Magic Coat!

Eliteknight 01-05-2017 11:35 PM

Round 3:
Serene having acquired a status in the previous round she rushes towards Amarna whom is permanently ethereal so she cannot shift to the state as she already is in it. Serene deals some damage to Amarna but she is relatively unscathed from the attack due to the nature of ghost types.

Serene realises her foe didn't take nearly as much damage as she could have done, sends confusing rays of light towards Amarna whom simply creates a magic coat reflecting Serene's confuse ray back at her confusing the psychic type somewhat however due to her natural defence against confusion she doesn't become too disoriented. Serene cringes from her burn.

Both sides used energy. Both sides took small hits. both good for two

Kawaii, be sure to read up on Ghost types in asb. As well as pay attention to their species characteristics.

Link to ghost info: http://forums.upnetwork.net/showpost...&postcount=249

Kyuu-Tales 01-06-2017 10:17 AM

Great job! Now Hex her good, then buffet her with your Ominous Wind!

kawaiiconcept 01-06-2017 12:22 PM

Serene use reflect then shadow ball

Eliteknight 01-06-2017 05:42 PM

Round 4: Knowing your moves.
Amarna looks upon her foe, the burns on Serene being capable of increasing some of Amarna's moves more powerful. Amarna gathers ghostly energy in front of her and sends the ghastly energy at Serene it ravages her system dealing a boosted amount of super effective damage to Serene. Serene cries out in pain as the Hex takes hold of her system. Serene deciding her foe could switch tactics sets up a reflective barrier to protect herself. The Ethereal ghost however just smiles widely.

Amarna decides that the reflective barrier should be eliminated quickly sends ghostly energy through the wind causing it to shatter the reflective barrier before colliding with Serene dealing super effective damage to the Ralts. Serene stands up tall and looks upon Amarna, and begins to gather ghost typed energy to create a ball of shadows she sends it at Amarna dealing a very large amount of super effective damage to the ghost typed pokemon. Serene cringes from the burns on her body.

Amarna has fallen into the second third. Serene is just outside critical. Serene needs a break. Amarna is good for two.

kawaiiconcept 01-07-2017 12:25 AM

serene return
go spiritus
use astonish then shadow ball

Kyuu-Tales 01-07-2017 11:34 AM

Amarna, immediately go ethereal to avoid Astonish. Then use your Imprison to prevent him from getting a hit in where it hurts!

Eliteknight 01-07-2017 05:01 PM

Round 5: Do you even read the rounds Or descriptions of moves/mons?
Recalling Serene Kawaii sends out a new pokemon Spiritus the Litwick


Litwick (Ghost/Fire): Litwick's flame is made from a ghostly fire which only sheds light when Litwick desires. Though this light can be used to illuminate dark spaces for long periods of time, it can also be turned off so that, despite still burning, it does not illuminate anything. Litwick move primarily by hopping, though, by melting some of their wax, they can ooze to move around the arena. They can levitate, but are not particularly fast or agile, packing a lower flight ceiling than most levitating Pokémon. Litwick are generally solid, with the exception of their flame which counts as ethereal. They can phase temporarily into the ethereal state to lessen damage from moves. They cannot be poisoned.

[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).

[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
While doing so Amarna looks at the new pokemon waiting for Spiritus to attack her, so she can go ethereal... A permanently ethereal ghost... to shift to the state it is permanently in... Well then lets see how this round will go. Spiritus sees his foe is willing to allow him to await for him to attack so he rushes forwards colliding with Amarna dealing some very minor damage to the fellow ghost. Amarna then tries to imprison her foes attack however Spiritus' attack has no glow to it causing the attack to fail completely wasting her energy in the effort to attack her foe. Spiritus then gathers ghost energy and fires a shadow ball colliding with Amarna dealing super effective damage to her.

Amarna took a large hit, she is nearly out of psychic energy. Both good for two

Kyuu-Tales 01-08-2017 08:37 AM

Hang in there! Dark Pulse two times!

kawaiiconcept 01-08-2017 11:30 AM

why mess with a good attack
shadow ball twice

Eliteknight 01-09-2017 02:20 PM

Round 6: Enter the Shadows.
Amarna looks upon Spritus the Litwick's flame burning on its head she begins to gather dark energy forming a pulse of energy as Spiritus quickly gathers a ball of ghost energy both send their attacks at each other they pass by without issue before colliding with their target both causing immense pain to the ghost pokemon.

Spiritus once again gathers a ball of shadows sending it off in a dark ghastly ball of energy which collides with Amarna putting her down for the count.

Amarna is unable to battle!

Spiritus took a strong hit, good for two

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