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-   -   UPN PASBL: Mew the Gato vs Machamp X Exhibition: No-Type Charts (http://forums.upnetwork.net/showthread.php?t=6964)

Emi 07-19-2015 12:23 PM

UPN PASBL: Mew the Gato vs Machamp X Exhibition: No-Type Charts
Well I do like the idea of No Type Chart matches because they test you to see if you can work without typespam. Forces you into a different way of thinking so to speak.


Mew The Gato (C) Vs. Machamp-X (A)
4 Vs. 4
Equiall 4
Switch = KO
72 Hour DQ
Deep Darkness: The battle takes place in the Deep Darkness, after the power of the Hawk Eye has purged most of the lack of light. Nonetheless, the lighting is somewhat dim, lending itself to a somber atmosphere, although most Pokemon should be able to see. The ground is marshy, and Pokemon not accustomed to moving through it may face problems. As the name implies, the ground is soft and deep enough to make digging easier. Some spots in the arena are deeper, with a greater composition of water. This makes it possible to actually swim in these spots like a pond, although larger Pokemon will struggle to use it well. There is plant growth of different sizes scattered around, and can be used as cover, following rules similar to the boulders in a Rock Arena.
Oh I was expecting this arena to be a carcinogen but its actually pretty tame. Mew, if you would start us off kindly.

Mew The Gato 07-19-2015 12:44 PM

Thank you for refereeing, Emi! Good luck, Machamp-X, let us make this fun.

...Some of these Pokemon can be really nice in a battle with no Type charts. I hope.


Starman: Level 4 Male Aegislash

Spoiler: show

Aegislash (Steel/Ghost): Aegislash are a possessed swords and shield, their body made entirely of the blade, making them inorganic. All attacks involving slashing get a 20% boost in power. They levitate by default, but prefer to remain still when attacking and defending. When Aegislash are sent out, they will start in Shield Forme, giving taking 80% damage from all attacks. When ordered to use any attack, they will go into Blade Forme, losing this boost. They may enter Shield Forme using a move. Certain defensive moves, such as Iron Defense, King's Shield or Protect will cause Aegislash to automatically enter this Forme. As they are bound to a physical object, they are unable to achieve states other than solid.
Starman was considered just another of Giygas's soldiers, and not a particularly high-ranking one at that. The strongest of the soldiers, the mighty Ghosts of Starmen and Final Starmen, had the power to call upon the devastating power of the Starstorm. However, he did not have any such abilities. Most standard Starmen did not have any particular skill in offensive PSI, despite claiming to be far more advanced beings than earth creatures; all they were proficient in was psychic shields, draining away an enemy's PSI... and teleportation.

Knowing that he will most likely not be able to achieve a much higher position in Giygas's forces, Starman actually escaped from the Stonehenge Base, traveling far in order to be an individual, unlike the other seemingly single-minded Starmen. He did this by utilizing his teleportation, which is one of the advantages he has from being a Starman. Due to teleporting so much to travel to different places, by the time Starman encountered the squad and joined it, he was already very proficient with teleportation and other psychokinetic powers.

Hidden Power: Fairy

Signature Trait: PSI

Starman is considered to be familiar with the Psychic Type. He has gained Zen Headbutt and Teleport as moves. Starman is very proficient with Teleport; it is faster than usual, and like the Ralts line, it costs him slightly less energy than usual to use it. He gets any advantages for Teleport that a Psychic Type would receive. Additionally, Teleport will automatically sheath Honedge and Doublade, and make Aegislash take the Shield Stance. Starman can no longer use Destiny Bond and Head Smash, because he left the other Starmen.

Item Attached: Reaper's Token


Buzz Buzz: Level 4 Male Ninjask

Spoiler: show

Ninjask (Bug/Flying): Ninjask are exceptionally fast Pokémon, able to outspeed practically everything. However, they lack agility and must stop to change directions.
In the future where Buzz Buzz has come from, Giygas had won. The Chosen Four had not united and acted on time. As such, the PSI-powered Bug Type traveled back into the future in order to warn them of this possibility. He was at first mistook to be a bee. After battling an unusually small and weak Starman, which resulted in Buzz Buzz' victory, Buzz Buzz was simply swatted by someone who mistook him for a dung beetle this time, because of being such a small Pokemon. Whoever did that apparently hated all Bug Types. Nonetheless, Buzz Buzz was able to pass on the Sound Stone to the leader of the Chosen Four.

After this event, Buzz Buzz was thought dead, due to having been swatted. However, the Nincada survived by digging underground and staying there until the time was right to come out. When he did, he realizes that he has no way to travel back to the future. He would not like to do that anyway; a doomed future is not exactly the most pleasant of situations to be in, especially considering everything has been changed in this time. He never met the leader of the Chosen Four again, but has been getting used to this time.

Hidden Power: Ground

Signature Trait: A Bee He Is... Not

Buzz Buzz, taking advantage of his PSI, can redirect his own body. This means that if an attack comes towards him, he can use his PSI to quickly change direction and move out of the way. This ability is mainly used to immediately and smoothly change direction without having to stop. Buzz Buzz's first instinct would be to try to dodge attacks in this manner if he sees any coming. Although this does not guarantee a dodge, this makes it more likely, resulting in Buzz Buzz being much more evasive than usual. Buzz Buzz expends minor typeless energy each round to maintain this PSI. Buzz Buzz is set to evolve in Ninjask, and cannot evolve into Shedinja, unless he drops this signature.


Aeolia: Level 4 Female Delphox

Spoiler: show

Delphox (Fire/Psychic): Delphox are adept pyrokinetics, allowing them to freely manipulate their Fire attacks. Using light energy for each action, they may redirect their Fire attacks to circumvent obstacles or chase down a moving target, but more than two actions per move will be counted as a move. Using a move, Delphox can be ordered to draw the twig from their tail, lighting it. They can use this twig as a light source or to direct their Fire attacks, or possibly as a source for their moves (at the cost of light energy). However, if the twig is stolen or extinguished, they will be unable to direct their Fire attacks and will have to relight it using a Fire move or by lighting it with their tail again. As starter Pokémon, their Fire-type attacks are slightly more powerful when they drop below 1/4 health.
Aeolia is affected by Attract as if she is Genderless, thus making her immune to it, and is unable to use it effectively herself, due to her status as a Magypsy, a mysterious being beyond the comprehension of most, with her use of Attract also being treated as if she were Genderless. Aeolia is one of the seven Magypsies, along with Doria, Lydia, Phrygia, Mixolydia, Ionia and Locria. Aeolia lives deep inside Sunshine Forest, and her house is shaped like a pink seashell. It is near a lake filled with pleasantly cool water, and many Pokemon inhabit this lake. Her house is where the tea parties between the Magypsies are usually organized, due to how quiet the place is, streaks of sunlight showering down through the gaps in the canopy. Aeolia herself, however, is among the most serious of the Magypsies. She is soft and pleasant with the other Magypsies, but rarely opens up as much to others. However, she is nonetheless very kind, and would help those in need.

While she is a very pleasant person to talk to for the other Magypsies, described as open-hearted, especially by Ionia, she still takes her tasks very seriously. Due to being the host of the tea parties among the Magypsies, she decided to find a way to make fireworks. Being so good with PSI, she decided to utilize it for this purpose. She concluded that while fire may be warm and bright, electricity is even more flashy and beautiful if used correctly. As such, she practiced shooting electricity at specific points, eventually becoming very good at aiming it. Thus, a new PSI technique was developed, and she named it PK Thunder, appropriately enough, due to the rumbling sound and appearance of the attack, which leaves spectators awestruck and thoroughly impressed. Aeolia was very pleased by this success, to the point that she sometimes shows it off to others besides Magypsies if asked, too. A rumour says that a certain Pichu, not unlike how Lucas was, once learned this move from her. Sometimes, Aeolia looks at Masked Man the Scizor with an expression of guilt, something that no squad member has been able to understand.

Hidden Power: Fighting

Signature Move: PK Thunder

Using high Electric Type energy, Aeolia unleashes four bolts of electricity. Each deals light to mild Electric Type damage. Each bolt has a 10% chance to inflict intense paralysis on the point that is struck. Aeolia has precise control over the point where each bolt of electricity strikes, and they are swift and accurate. All the bolts do not have to be shot at the same point, but they have to be shot at the same time. Aeolia has enough Electric Type energy for three uses of this move. She is unable to use Blast Burn, Overheat and Giga Impact, due to being such a peaceful Pokemon.


Pushpa: Level 4 Female Serperior (Push-paa)

Spoiler: show

Serperior (Grass): Serperior are very royal and intimidating Pokémon and are difficult to discourage or scare. If their stats would normally be lowered for any reason, they experience only half the drop. Their long, sinuous bodies, while not allowing for the speed and agility of their lower forms, allow them to bind foes with ease. Their body and coloring allow them to easily hide amongst trees and grass and their Leaf Tornado attack is faster and more disorientating to its targets. Like Servine, the two vines near their neck can be used for attack or manipulation of objects. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/4 health.
Pushpa has always been fascinated by staring. Often, she would just sit between the plants, camouflaged, and stare at all the happenings. In this way, she was somewhat similar to Billy the Glameow. The two would often spend hours just staring at each other, as if competing. Usually, it would end with Pushpa falling asleep due to the feline's hypnotic stare, and Billy feeling devastatingly drained for some reason.

Pushpa's stare seems to have the strange property of draining the willpower of the Pokemon she stares into the eyes of. This seems to be indicated by opponents often becoming progressively more tired as the battle goes on, and even more than usual. Pushpa knows a certain trainer who loves Grass Types, but cannot quite figure out why he does not like staring tactics. It is truly a mystery...

Hidden Power: Rock

Special Training: Staring Into The Soul

Pushpa stares into her opponent's soul. Whenever a Pokemon, enemy or ally, has eye contact with Pushpa, it will lose a minor amount of energy per every few seconds this connection remains, and this energy shall be given to Pushpa instead. In this way, Pushpa can drain up to a maximum of a decent amount of energy every round. Of course, blind Pokemon are immune to this effect. Due to being so fascinated with staring, Pushpa never learned how to use Growth and Leaf Storm.


Bangani: Level 4 Female Muk (Bang-un-ee)

Spoiler: show

Muk (Poison): Muk are made up of poisonous substances made of liquid slime. Thus, toxic or polluted chemicals heal them instead of harm them. The same is true for poison attacks. Muk can see in the dark. Muk also leave poison in their path, poisoning the ground and leaving a substance that can cause minor poisoning to Pokémon if they come in contact with it. They are also very flexible, and can fit through gaps that most Pokémon of their size couldn't. Their bodies absorb physical blows, and physical projectiles, making all attacks in these manners 85% effective. However, as the slime is liquidized, they take slightly more damage from electric attacks.
Bangani, before joining the squad, was actually a cloud of toxic sludge, floating high in the air. Her body was significantly closer to a liquid, and she was divided into countless droplets that composed the clouds. In truth, she was not even alive at that time. She had been formed due to the immense amount of pollution in the city, which had made its way into a water, which evaporated and rose high in the air. Upon condensation, Bangani's body was formed, although still devoid of life. This phenomenon, however, intrigued many researchers, as they had seldom, if ever seen a cloud so extremely toxic.

One day, precipitation started, and the droplets that composed Bangani's body fell from the sky as extremely polluted rain. Bangani's body fell in the middle of a grass field on top of a hill, late at night. After the rain, a pool of toxic sludge had formed at the top of the hill. The moonlight descended and touched the sludge, causing it to suddenly come to life. And thus, Bangani was born. Due to her unusual way of being formed, however, she is much more proficient with the liquid part of the sludge that composes her body than most of her species.

Hidden Power: Grass

Signature Move: Acid Rain

Bangani shoots a huge amount of thin, almost liquid sludge high into the air, from where it rains down all around her in a wide radius. This move costs heavy Water Type energy, and deals significant Water Type damage to any victims. This sludge will leave acid burns on any Pokemon that comes into contact with the sludge raining down, the intensity of them depending on how much sludge touches them. Due to her unusual way of formation, Bangani never learned how to use Harden, Sunny Day, Explosion, Self-Destruct. She is not resistant to the Grass Type, but neutral to it.


Me: Level 4 Male Amoonguss

Spoiler: show

Amoongus (Grass/Poison): When attacked physically or threatened, Amoongus may release a small amount of spores causing a random mild status effect. Their spores and powders are somewhat more effective and spread in dense clouds. They are resistant to being afflicted with status moves.
The Poison Type, as a Foongus, a small Pokemon, was very playful, to the point that he was considered annoying and even crazy. His habits were extremely unlike the rest of his species. Instead of staying in one place, he preferred to travel around the world. He once wandered off too far from his group, but managed to sneakily climb on the back of a Salamence, who, due to its huge size, did not even notice him. While the Salamence flied, he saw many sights, using a variation of Grass Knot in order to make sure he does not fall off the Salamence's back. Eventually, however, the Salamence did notice his presence, and tried to swallow him whole. The Foongus simply thought that this was a game, and playfully released spores. This caused the Salamence to sneeze so hard that the Grass Type was blown off his back.

Landing in an unknown, urban location, the Mushroom Pokemon simply went off to explore the large city. There were lots of people going around in such a hurry that they did not notice the presence of the Foongus. This allowed him to do a variety of things. Not considering it wrong, he would often pick up anything he found, and no one would know how their belongings kept disappearing. Eventually, he found a stall that was marked with "Magic Cake" in large, colourful letters. Intrigued, he proceeded to steal one of them from right in front of the shopkeeper. He achieved this by using Sweet Scent. The Magic Cake turned out to truly be very magical. Ever since he ate it, he has been behaving in a very... eccentric manner. Most other Pokemon consider him to be extremely creepy.

Because of the effects of the Magic Cake, the Foongus simply walked up to the sea, and ended up being swallowed by a Sharpedo. However, because of the ludicrous amount of Sweet Scents and Spores he was releasing, the Sharpedo was eventually forced to release him. He ended up on an island with even more mushrooms. Still under the effects of the Magic Cake, he touched the mushrooms, even though the sign right next to it indicated that this was not something a sane person would want to do. He began to hallucinate, and has always been hallucinating at all times since then. In order to share this experience, he has even developed ways to make other Pokemon in battle go through the same thing. He also has a habit of randomly bursting into laughter when not in battle.

Hidden Power: Fire

Signature Trait: Strangeness

While Foongus is out, the arena is filled with a strange smell and spores. This will greatly hinder the smelling and hearing of other Pokemon. This can also mislead the radar-like senses of Pokemon like Sliggoo. Also, all Pokemon will be seeing colours incorrectly. For example, trees can be blue or red. They can also be filled with the colours of a rainbow. Because of their inability to comprehend the colours properly, they shall have difficulty making out Foongus' position. They will also have their sense of direction hindered. This will lead to other Pokemon having increased difficulty aiming attacks, especially stronger ones. Because of their senses and ability to identify colours being hindered, they shall also have difficulty sensing attacks. It is very possible that moves will blend in with the colour of the surroundings, to the point that Seed Bomb can blend in with a volcano setting. Resistance to mental effects does not protect Pokemon from this signature, and they may have increased difficulty carrying out complicated maneuvers, like using Quick Attack, Dig or Fly to dodge an attack and strike. Even inorganic Pokemon are vulnerable to these effects. Foongus himself is so used to these things that he is unaffected by any of these effects. However, he will lose mild energy every round to maintain this effect. Foongus is unable to use Solar Beam, and shall lose Giga Impact upon evolution.

Chalis 07-21-2015 02:44 AM

Sorry, but could you check the first three's sigs in my summary?

Thanks, Emi, good luck, Mew!

Crystal the male Sylveon, HP Ground.
Spoiler: show

Signature Move: Supporter
Crystal is now proficient with status-causing moves, healing moves, draining moves and moves that block damage, and as thus, gains the following moves: Confuse Ray, Will-o-Wisp, Thunder Wave, Hypnosis, Dream Eater, Sucker Punch, Giga Drain, Pain Split, Spite, Healing Wish, Future Sight and Aqua Ring, having 1.2 HBs of offtype for all the offtype moves. His draining moves only suffer half the diminishing returns, and are slightly more effective. His non-offensive Psychic-type moves (apart from the obvious ones, Dream Eater and Future Sight are counted as non-offensive) use Fairy type energy, due to the similarities between the types. But, at the same time, Future Sight and Dream Eater have the expense of dealing normal type damage/drains respectively. Sucker Punch now uses normal-type energy, due to Crystal not being experienced with the part-offensive attack, while also dealing normal-type damage. Sucker Punch can only be used once by Crystal. When Taunt is used on Crystal, it will only block one defensive move and then end. He is still affected by Swagger, however. He has neglected his offensive moves, and loses: Bite, Shadow Ball, Moonblast, Return, Façade, Frustration, Flail, Round, Giga Impact, Take Down, Retaliate and Curse. He loses Rain Dance and Sunny Day as well, since they do not classify as defensive moves. He uses 10% more energy to perform the few offensive moves he retains, not including drain moves. He is now easily angered. He no longer resists Bug moves.

Interceptor the male Skuntank, HP Ice

Spoiler: show
Signature Move: Dark Storm
Interceptor, using heavy Dark energy, charges up a large orb of darkness, firing it at the foe to deal heavy Dark damage, causing severe paralysis, lighter paralysis even occurring with a glancing blow. However, the technique is rather slow. This move is essentially a Dark-typed Zap Cannon.

Flora the female Florges, HP Ground
Spoiler: show

Special Training : Sunblast (FI)
Flora now has unlimited Fire energy, losing almost all Grass energy in exchange, retaining enough to fuel two Solar Beams. She gains the moves Inferno, Heat Wave, Overheat, Will-o-Wisp and Mystical Fire. In addition, all her Grass-type attacks except Solar Beam become Fire-typed, gaining the appearance of flames, or getting coated in fire if it is physical, at the referee’s discretion (making them able to burn through certain objects and attacks as the only added effect, retaining all properties of said attacks, for example, Energy Ball’s chance to lower special defence.). She now loses Swagger, Round and Moonblast. She is now easily angered.

Malefica the female Mismagius, HP Fight

Natura the female Whimsicott, HP Ground

Cannon the male Forretress, HP Water.

, your turn!

Mew The Gato 07-21-2015 05:12 AM

"Buzz Buzz, rise up high with a Silver Wind, then a Bug Buzz as you fly circles around him."

Chalis 07-21-2015 06:02 AM

Clip a wing with a Rock Slide, then a Toxic.

Emi 07-21-2015 02:56 PM

Round 1: I already regret this
Machamp, I would like you to edit your squad post with the Levels of your Pokemon and their sigs. In the future, its not nice to make your ref take more work than needed to ref a match.

Swamps aren't necessarily the best places to be, but both trainers seemingly wanted to be out here and battle in glorious combat. Which is cool, also since this is a no type charts match it means that there is going to be some fun stuff going on. Machamp is the first one to send out a Pokemon, and out comes Forretress, a pretty good Pokemon although its going to not like losing its resistances. In response from Mew the Gato is Buzz Buzz, a wonderfully named Ninjask with a sig that is probably going to be a headache to ref.

Buzz Buzz starts off by flapping his wings rapidly, trying to get a good gale to blow over hte arena so he can send some magic pixie dust along with it. Cannon wants to keep his opponent from getting a lot of air, and begins to try and summon rocks from the arena, so he immediately plunges down...into the marsh itself which understandably provides a good halt to its momentum since its not notably fast to begin with. It hits the bottom but the force isn't as strong as it would be on solid ground, meaning the rocks it brings are not very big. The two attacks fire at each other roughly about the same them, moving through each other harmlessly. The wind hits Forretress and causes it to groan a bit in pain although the damage it takes is reduced. The rocks fly up at Buzz Buzz, but due to his impressive speed, while they manage to hit, they don't do much to alter his altitude and he stays triumphantly in the air. Shame at that, Ninjask like being in the air.

Ninjask then continues on the offensive, releasing a loud buzzing noise that also comes with a nice pack of Bug energy along with it, although he doesn't move too much because he is focusing on the attack. Cannon takes the hit hard, still coming up out of the muck, although again that amazing SC reduces the damage he would have taken from the attack. Coming out of the muck and back into the air, he gathers up a blob of poison inside of himself before forcefully firing it out of his cannons, although with the Ninjask's speed its able to avoid most of it, some of the poison still coating its wings and setting it up for some pain later.

Both Pokemon have taken some damage with Ninjask having a small lead. Ninjask is poisoned although it will take an extra round to take hold, although thanks to the Bug SC it won't be less potent!

Chalis 07-22-2015 04:06 AM

I thought he'd just use Magic!Rock Slide...

And I fixed up my squad post now that I have an actual way to use the internet.

Flash Cannon to Cubic Light Screen.

KamenAeons 07-22-2015 04:17 AM


Rock Slide (RK) -- The user strikes the ground at an angle, pulling rocks from the ground, which tumble towards the foe. While it will generally deal considerable damage, arenas with particularly solid or large rocks may allow it to deal slightly more. The amount of energy needed to perform this attack is highly variable. In arenas with soft ground or abundant rocks, the energy cost will be solid, but if the ground is particularly hard, the energy cost will rise. If there are already rocks present in the arena, the user may simply use these, using slightly less energy in the attack. Rock-typed Pokémon may also use this attack remotely, able to use rocks within roughly battling distance, including rocks on ceilings or above ground. Alternatively, the Rock type Pokémon may use significant energy to create a boulder in front of it, before striking it to send chunks at the foe as normal.
*pops out*

Mew The Gato 07-22-2015 04:45 AM

"Simply arc around that Flash Cannon for a Secret Power. Then immediately Taunt him out of Light Screen."

Emi 07-22-2015 11:35 AM

Like Kamen said, Magic!Rock Slide is a Rock-type exclusive. Also you didn't order it. =w=

Annoyed by the buzzing insect who has repeatedly foiled his plans again and again, even though it was really only one round, Cannon the Forretress decides to live to his name. Steel energy forms in front of one of his cannons as he aims at the Ninjask, who has other plans. He coats his body with a pink aura of energy, this energy having a lot of um...do we even use the "powders and energies" thing anymore? I'm just going to assume we are and run with it. Cannon fires his attack at the Ninjask who tries to arc around with Secret Power, but its not really an attack meant for arc so its not too successful. The Flash Cannon does score a partial hit, but its enough the the Ninjask's attack is pushed away, not working too well. The Ninjask grazes the Forrtress with its attack, not really causing any harm. But he quickly recovers and the two Pokemon are standing off again.

Forretress quickly tries to create a screen of energy in front of him, gathering energy although in the mean time, the Ninjask quickly tries to put a curse on him to prevent him from doing so. It's a battle of timing, and the Taunt happens first, not costing as much energy, causing the Light Screen to fail. This is why using defensive techniques going first is very risky kids.

Note: I read it as normal Light Screen but it makes no different if it was Cubic or not.

Both Pokemon are neck and neck in health and energy, still got a good way to go to enter the second third.

Mew The Gato 07-22-2015 11:43 AM

"Rise with a Silver Wind. Speed through the air in an arc, strike with Bug Buzz from behind."

Chalis 07-22-2015 04:20 PM

Alright, swat Buzz Buzz like the bee he is... not!

Flash Cannon to Signal Beam, the latter to be fired simultaneously with Bug Buzz if possible.

Emi 07-23-2015 10:21 PM

Round 3: Pokemon Tower Defense
>looks at orders

With both Pokemon being given orders that basically equate to "hit your opponent with two moves that are STAB and ranged" Emi is a sad panda. The Ninjask is the first one to start off, furiously blowing a wind at his opponent that's sparkly and looks like what you would get when you bedazzle a gust of wind. He also tries to rise into the air a little bit although he doesn't get too much height because he's also attacking. At the same time, Cannon wants to also attack and charges up energy in one of his little cannons, a steel ball of energy forming in front of him. While the wind hits him first, it doesn't stop his attack from going off, a bright beam of energy shooting forwards and slamming into Buzz Buzz, doing a nice bit of damage. Fairly standard stuff here, nothing more to see.

Buzz Buzz speeds ahead, planting himself behind his opponent although considering he's facing an armored sphere, Cannon literally just spins around to face his foe. Both begin charging attacks up, although Bug Buzz does his a bit noticeably sooner than his opponent, both Pokemon charging up Bug energy. It's almost like they are doing the exact same thing. Buzz Buzz releases an awful sounding noise in front of him, the soundwaves being tinged with buggy energy, while Cannon fires off a beam of energy in front of him, the multi-colored beam passing harmlessly through the rings of energy, both attacks striking their opponent. While they haven't done anything to seperate the distance between them, both are looking pretty tired.

Both Pokemon are still neck and neck in health and energy, both coming close to the second third on both. Both want a break.

Chalis 07-24-2015 02:44 AM

idk Flash Cannon.

Mew The Gato 07-24-2015 08:21 AM

"Aerial Ace to dodge it and strike. Use the momentum to rise back into the air. Roost on top of a particularly tall plant to recover health."

Emi 07-29-2015 07:16 PM

Round 4: What is energy?
Both Pokemon are looking pretty tired as the round comes in, probably because they've gone three rounds of hard fighting. Anyways, Cannon charges up a beam of energy in front of him, this attack we've seen a couple of times before. Maybe it was just one but I feel like I've reffed it like twenty times already. Buzz Buzz sees the attack charging up and prepares his own attack, light-blue energy forming around its body. The two attacks fire off, and Buzz tires to avoid his opponent's attack with his own, but his tired state and the fact that Aerial Ace isn't a good move to use for avoiding attacks in the slightest and Buzz Buzz takes the attack right to the face, falling into the muck somewhat as he takes a plowing of damage. Recovering from the attack quickly, the Ninjask rises out of the muck, the little bit on its wings quickly being blown off before it lands in a tall mangrove, gathering energy as it begins to heal its wounds, the energy quickly removing some of the damage its taken as a result of the battle.

Cannon came out okay this round, having gotten a good break, while Buzz Buzz currently has a small lead on health, but still wants a break. He's not as tired as last round though.

Mew The Gato 08-05-2015 12:06 PM

"No ideas! Just try to Bug Buzz your way to victory! Arc around him and catch him with Secret Power."

Chalis 08-05-2015 04:05 PM

Venoshock and Flash Cannon.

Emi 08-14-2015 04:47 PM

Round 5: I am a shit
Let's face it, the bonuses were never going to keep me in the game for long. But I was on vacation and there is the Kancolle event and all that. Anyways, in an attempt at what seems to be a concerted effort to make me cry sad, sad tears, both trainers order their Pokemon to go on the offensive once again. The Ninjask starts off by rubbing his wings together, creating a loud and irritating sound that reverberates through the arena, causing the Forretress to flinch briefly before he primes up his own attack. Poisonous energy fills his body as he quickly makes a toxic concoction that's not meant to inflict an ailment itself, but magnify the toxins already in one's body. It's kind of like an enzyme I guess, useless by itself but give it what its meant to alter and oh boy. The two attacks fire off at nearly the exact same time, the Venoshock shooting off a little earlier although it doesn't make too much of a difference, and they both pass through each other harmlessly; the green liquid moving through the orange rings of energy like they weren't in the same existence. The poison hit the Ninjask and its body flashes green as it groans in pain from the attack, the toxins in its body really ravaging its system, while the energy from the Bug Buzz strike the Forretress, causing it to groan as well, although as usual the energy is buffered by its constant defense boost. Why the hell did we give Forretress this SC?

After the two Pokemon back off a little from each other, the round starts again, with both Pokemon ready to strike the other. Ninjask gathers energy around itself, getting ready to launch an attack at its opponent by coating itself with a pink aura of energy, laced with various energies and powders that might give Forry a bad cause of status...well it might it is a 10% chance. Forry sees this coming and charges up a beam of energy in front of it, ready to shoot the Ninjask out of the sky with its own attack. The two Pokemon fire off their attacks, although Cannon gets his off notably sooner. The Flash Cannon races forwards as Ninjask tries to get out of the way of the attack, and isn't very successful. The two attacks collides and because of the Ninjask's tiredness, its knocked out of the air, spiraling down and only getting a slight hit on the Forretress.

Also because I'm a double shit, I've been forgetting Toxic. Woo!

Both Pokemon have taken damage, although Ninjask more so, falling into the second third. Ninjask now really wants a break, while Forry is still good for two.

Chalis 08-14-2015 06:00 PM

Giga Drain to Flash Cannon.

Mew The Gato 08-22-2015 03:38 AM

"U-Turn to Starman."

Emi 08-28-2015 03:01 PM

Round 6: It's only been a week, this is good for me!
Ninjask is looking to be pretty tired, and this gives Cannon the advantage as the round begins. Concentrating his Grass energy, he sends out a lot of tendrils of green energy towards Ninjask, which quickly close the distance between the two and wrap around the Ninjask, draining away a lot of its energy. While the move doesn't do any damage, that doesn't really matter, since without type charts in play the Ninjask suddenly finds himself having gotten a bigger energy debt that before. Did I mention I really like Giga Drain? I think I should. Now I have. Anyways, the Ninjask is looking to be a little more tired than before, but he still launches himself forward, covered in Bug energy, while Cannon charges up a beam of energy in front of him. The Ninjask just barely manages to hit his opponent before zooming into his Pokeball, replacing himself with Starman, an Aegislash. The Aegislash looks around before its suddenly slammed with a Flash Cannon, taking a bit of damage as it looks angrily at the Forretress, the round ending on that note.

Buzz Buzz lost more energy this round, now getting into the final third on that front, while Forry didn't lose much at all. Forry is only a little into the second third while Aegislash is still raring to go. This should even up the match-up!

Mew The Gato 08-31-2015 01:58 PM

"Sacred Sword. Then show them a Flash Cannon of your own."

Chalis 08-31-2015 07:25 PM

Heavy Slam to meet Sacred Sword, making distance as Starman is pushed back. Gyro Ball, making it smash through Flash Cannon if possible.

Emi 09-02-2015 08:52 AM

Round 7: Clash of the 80% damage modifiers!
Both Pokemon square each other off in the Deep Darkness, although its not quite that dark to be honest, and the round starts off in earnest as the Aegislash comes out of Shield Forme, charging at his opponent with his sword. The sword is becoming filled up with a sort of dull orange color, the color I associated with Fighting energy and for some reason the anime does not. Forretress is not willing to just take the hit lightly however, and covers its body with a light metallic gray colored energy, which I associate with Steel energy and is one of the things that the anime actually does right. He charges forwards, ready to slam into the Aegislash. The two attacks connect and there is a massive explosion and the hard bodies of each Pokemon cause them to ricochet back a little bit, but it still seems like both attacks hit their mark, the Forretress feeling a little confused by the fact that he took seemingly more damage than he should have while the Aegislash is still reeling from the somewhat dramatic weight difference.

Aegislash decided to keep things on the special end from here on out, and charges up a ball of Steel energy in front of it, a move that I'm pretty sure I've never reffed before and definitely not one I've reffed this match. Seeing the attack coming, Forretress begins to concentrate steel energy into its extremities, which would be I guess the top and bottom of its shell and the little turrets all around it, ready to respond to the move with one of his own. The Forretress starts to spin around really fast as a deafening blast comes out of the Aegislash, as a beam of steel energy shoots out like a cannon ball. The Forretress immediately takes to plowing through it, the steel coat of energy acting like an additional buffer to the attack. The Forretress slams into the Aegislash for a good bit of damage while the Aegislash backs off a bit as the round closes.

Condition: Both Pokemon have taken damage, with the Aegislash coming up on the second third while the Forretress is looking at the final. Both Pokemon will be okay for two although Forry is beginning to tire somewhat.

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