UPNetwork

UPNetwork (http://forums.upnetwork.net/index.php)
-   Announcement Forum (http://forums.upnetwork.net/forumdisplay.php?f=47)
-   -   UPN Announcements (http://forums.upnetwork.net/showthread.php?t=1209)

Muyotwo 02-22-2009 08:46 PM

UPN Announcements
 
The most important thread ever. Whenever there's a post in here, you come here and read it, and will become greatly more informed than you were before.

Whenever cool stuff or bad things happen, this is the place to read about it.

Muyotwo 02-22-2009 11:09 PM

The Legend reborn
 
The following legendaries are now available to challenge at a cost of 60 SP per attempt.
Articuno
Zapdos
Moltres
Suicune*
Raikou*
Entei*
Celebi
Regirock
Registeel
Regiice
Latios
Latias
Jirachi*
Uxie*
Mesprit*
Azelf*
Heatran
Cresselia*
Manaphy
Shaymin*

Pokémon marked with an asterisk denote that there can only be one of these Pokémon in the league at any given time.

The rules of the challenge are fairly simple: the match is one on one, the Legend is considered to be one level and one evolutionary level superior to yours. If you manage to defeat the legend, it becomes a part of your team and always be one level above your current trainer level, and can be used in any non one on one match, and in one on one matches with both parties' agreement beforehand. When used on a trainer's team, other than added level benefit, are considered only slightly more powerful than usual, but will be allowed a slightly more powerful signature move than normal.

Also, to deal with the Ho-Oh affair once and for all, Kuno loses his Dragonite bribe, but can pick any non-unique legend to add to his team without having to battle it.

I'm pretty sure this will cause somewhat of a stir, so the talkback thread is here. This was hashed out in an LO AIM chat, so the details may not be all perfectly squared away just yet. Ask questions, and be enlightened.

Happy Battling.

Muyotwo 01-19-2010 06:13 AM

SP is hard to come by, isn't it? Reffing aplenty needs to be done to achieve all of those spiffy little SP rewards, but it's what needs to be done.

However...

If a one-time-limited-time-only offer were to present itself... It would be remiss of you not to take advantage of that offer, wouldn't it? Almost criminal!

So if your all time favorite LO were to offer, say, 5 SP to anyone who goes to see The Princes and The Frog in theaters and scans/takes a visible picture of their ticket stub, that would certainly be in your best interests to go see it, yes?

Well such an offer has now been extended. Send me a picture/scan of your Ticket stub from The Princess and The Frog and I'll have your account credited with 5 SP.

Shameless? Maybe. But it's my ASB, so I can do what I want.

*Disclaimer, Muyo and ABL cannot receive SP from this offer. Two per customer maximum.*

Happy Battling, and happy moviegoing.

Muyotwo 03-21-2010 09:22 PM

Heart Gold/Soul Silver movesets are now usable in the ASB.

Have fun, and happy battling.

Muyotwo 04-17-2010 07:42 AM

Attack List Redux, Vol. 1
 
I'm going to be working on the grand process of redoing much of the attack list soon, and as such I need input from the anime-watching ASBers as to what moves are doing what these days. In suggestions and inquiries on this board there is a thread with a list of moves that have been pointed out, and any more would be appreciated.

If you wish to air grievances about any other moves you'd like to see edited for reasons of logic/balance/Mozz falling asleep while writing them, please let me know there as well.

Thread is here.

Happy battling.

Muyotwo 04-15-2011 08:42 AM

The site has been updated by AshsBabyLapras! The following areas of site are now cleared up- level acquisitions, joining, creating a squad and of course attack descriptions have been updated.

I'm aware that some of you are still having matches that started under the old 'scrips however, so for your reference they can be found here.

As always, have fun and happy battling.

Muyotwo 05-06-2011 07:26 AM

Anti-climactic announcement, but one that needs saying somewhere public.

If two (or more) people use the same computer, they are not allowed to battle and/or ref for each other. This will prevent any gaming of the system for free KOs/possibly biased reffings.

Muyotwo 08-08-2011 11:17 AM

The Last Gen V Pokemon to be added for now...
 
Cobalion, Terrakion, Virizion, Tornadus, Thundrus and Landorus are available for your legendary challenging needs, at the regular cost of 60 SP.

No, Darkrai isn't getting added to the list of challengable legendaries, stop asking Dave.

Jerichi 12-14-2011 11:05 PM

Okay, I've seen the same problems over and over in sigs lately. So here's a little guide for troubleshooting.

Defining Familiarity
"X Pokemon is familiar with X type" sigs seem to be really popular now-a-days. I can understand that somewhat as it's always nice to give your Pokemon some variety, and some of these are perfectly fine. But, I'd also like to see sigs that make sense and are practical. A Typhlosion having a couple Grass moves is okay, but I really doubt he'll ever get "familiar" with a type that is close to his polar opposite. So, as a rule of thumb, if you want familiarity, the Pokemon should have some moves of that type.

Type Changes and You
Type Changes are a great thing. It's fun to reinvent a Pokemon and create something new. However, they are potentially very gamebreaking and can provide huge advantages. As such, us squad approvers have to be very particular with the ones we let past the gate. When making a type change sig, keep these points in mind:

1) Justification
We want to see that this type change has an actual reason behind it and isn't just some weird idea you came up with on the fly. Type changes are really good sigs, so we need to see that you've thought this through. Write us a nice little story justifying why this Pokemon should be the way you want it to be. It doesn't have to be a novel but you should put some solid effort into it. Try to stay away from the trite "it got lost and stuck somewhere and became the environment" or "it got experimented on" or "it trained really really hard and put forth all its effort". Give us something creative. Show us you want it.

There's no real formula for length or complexity. The best I can tell you is this: the better the type change, the more we need.

2) A Reasonable Typing
You want a Water/Fire Gyarados? Sorry, probably not gonna happen. Type changes need to make sense. Pokemon are designed around an idea that is somehow grounded in reality, and, as such, some conflicting types have not been touched in 5 generations of Pokemon because of how difficult they are to reconcile. As such, it's gonna be even harder for you to reconcile them with an existing monster created with a certain type in mind. So, be creative, but try to stick within the bounds of believability. While by no means are they not allowed, it's best to stick to type changes that reflect already-existing type combinations. Those are the safest bet and will be approved with much less resistance than strange types that are in conflict.

3) Drawback
Pretty much every sig, except for the simplest, needs some sort of drawback. Type changes are no different. With some limited exceptions, every type change is going to need some significant drawbacks. Like with justification, the better the sig, the more drawback we need. New typings, good combinations and conflicting types are going to need a lot of drawback to be passed, sometimes potentially more than might make the sig useful. As a good rule of thumb, give us more than you think you need and we'll either adjust accordingly or you can resubmit with a little less stringent restraints. And don't just limit this to dropping moves - be a little creative. We could end up giving you a type change that is fun and exciting without being crippling if you give us a restriction that's a bit out of the ordinary.

4) Moves
With type changes, we tend to turn a bit of a blind eye to the two sig issues to give you a bit more flexibility and options with your alterations. Moves frequently are what make or break a type change, as X type Pokemon are nothing without X type moves. Moves, however, are by no means necessary. But if you want them, you need to be prepared to give up something for them. As with any other move exchange sig, the reward needs to be proportional to the loss, if not more so with type changes. Giving up just throwaway non-damaging moves will not be enough and often won't be taken into consideration. You need to get rid of good, helpful moves in order to get good, helpful moves back and in roughly equal proportions.

5) Banned Type Changes
To be perfectly honest, there really isn't a master list of "Banned Type Changes". Each proposed change is taken on a case-by-case basis, and if we deem it to be balanced and feasible, we'll consider it. There are some types that are pretty much never going to pass (e.g. Ghost, Dark) and there are some types that are extremely unlikely to pass (e.g. Steel, Dragon). With enough justification, drawback, and maybe just a slight addition of moves, however, we might (and I mean might) consider it. Your chances are increased if the Pokemon you're trying to change has traits that are associated with that type, so keep that in mind.

Oh, and one last note:

Be specific!

So many people, newbies and vets alike, submit sigs that are vague or don't explain just what's going on. I know it's hard to get your thoughts down in a coherent manner, but just try your best to specify just what your sig does. Even if the detail seems extraneous, it might not be to a ref who doesn't know what you intended when you wrote the sig.

Thanks for reading and happy submitting!

Jerichi 06-26-2012 12:11 PM

Talked it over with Muyo and since Veekun was speedyfast, we're gonna go ahead and introduce BW2 moves. Do be aware that there are some edits beyond MTs (though I've only found like 2) so look over your movelists carefully! You might find a surprise!

Now, with legends and stuff, we don't really have enough info to introduce formes. Once we get more media and information on how the formes work out, we'll see. The answer will probably be yes but the difference will only really be in their anatomy. SCs will be written as needed.

As for Victini, that's Muyo's decision. So we'll get back to you later.

Enjoy!

Jerichi 10-11-2012 09:42 PM

For those of you who missed it, I edited a huge chunk of moves on the site (like 50 or something). Please check the list before you ref or order; your familiar moves might have changed somewhat!

Keep an eye on the site over the next few weeks; I'm in the process of drumming up some significant edits on a variety of things!

Jerichi 05-10-2013 10:17 AM

Coordinators, blend those berries and primp those Pokémon, because Anime Style Contests are back!

That's right, after nearly 4 years of stagnation, Muyo's Contests are returning, back and more active than ever! Rules are just like the last time, for the handful of you who participated in the first one, but if you're new or need a refresher, read up here. When you're ready to go, sign up here. Sign ups will be open through the weekend, and on Sunday night/Monday morning, the contest thread will be posted, at which time you will have 72 hours to submit your first appeal.

Feel free to PM me for more details.

STAGE ON!

Jerichi 06-27-2013 05:08 PM

Levels and Acquistions
 
As if they're weren't enough changes happening in SPPf/UPN RPs today, I bring you yet another massive change, courtesy of our newest LO (along with some input from many other members).

Quote:

Originally Posted by Mercutio
For the several years that I have been involved with the ASB, we have had the same system for working out what level trainers can acquire certain pokémon. If you can catch it at level 4 in Pokémon Red, it's a TL1 here. If it evolves by way of level at 29, you can have one at TL3. Oh, it requires happiness or a stone to evolve? We'll make you wait an extra level, then.

For many years, this system, broadly speaking, worked fine. There were a few examples of blatant wrongness but no-one really made a move to change it because everyone kind of liked using Steelix and Dragonair obscenely early in the game. However, nothing is eternal, and along came Hydreigon. The hydra, along with its fellow Gen Vers, royally screwed up our system because we ended up with pokémon that were objectively terrible not available until TL5 and 6. So we brought them all down lower than they should really have been. But, still, the system didn't work. People noticed. We noticed. People asked us to fix it. We talked about it.


After what feels like three years of lobbying from various members of the community and months of working it out between ourselves, we have moved to remedy the problem. We have essentially tried to reform the trainer levels in to functioning pseudo-tiers (though much less restrictive and much more fun than Smogon style bandings!), attempting to have pokémon that stand a chance against one another grouped together. We've also made a few changes that shore up our internal consistency and made some of those incredibly popular pokémon a little harder to get your hands on. So, for example, Metagross is now a TL6 pokémon, along with things like Snorlax, Dragonite and Hydreigon. But, on the other hand, Victreebel and Vileplume are now both available at TL3. Anything that has a baby form is only attainable at TL2 (sorry Pikachu lovers!) but incredibly cool stuff like Weavile, Skuntank and Camerupt is now available at TL3. There are lots of changes that, we hope, bring balance and consistency to the acquisitions. We also hope that they'll make it more fun to level up and more rewarding to finally catch those really powerful pokémon we know you all want. We've made some of the weaker types like Grass more easily usable at their higher stages while putting limits on powerful Dragons and others.


Here is a summary of the changes that we have made. They're in roughly the order that we discussed them in our huge MSN session some time ago.

Spoiler: show
Moving Up:

Metang 2>3
Metagross 5>6
Gyarados 2>4
Nidoking 4>5
Nidoqueen 4>5
Nidorino 2>3
Nidorina 2>3
Snorlax 5>6
Lickitung 2>3
Lapras 3>4
Steelix 3>4
Marowak 3>4
Feraligatr 3>4
Gardevoir 3>4
Lombre 2>3
Ludicolo 4>5
Slowking 3>4
Froslass 3>4
Scizor 3>4
Ninetails 3>4
Arcanine 3>4
Absol 2>4
Miltank 2>3
Bibarel 2>3
Furret 2>3
Raticate 2>3
Linoone 2>3
Primeape 3>4
Raichu 3>4
Noctowl 2>3
Scolipede 3>4
Ampharos 3>4
Lanturn 3>4
Onix 1>2
Quagsire 2>3
Mr. Mime 2>3
Sableye 2>3
Misdreavus 1>2
Mismagius 3>4
Luxray 3>4
Manectric 3>4
Rampardos 3>4
Bastiodon 3>4
Starmie 3>4
Ursaring 3>4
Dratini 1>2
Dragonair 3>4
Bronzor 1>2
Tentacruel 3>4
Volbeat 1>2
Illumise 1>2
Houndoom 3>4
Mantine 1>3
Octillery 3>4
Kecleon 1>2
Marill: 1>2
Azumarill: 2>3
Clefairy: 1>2
Clefable: 3>4
Jigglypuff: 1>2
Wigglytuff: 3>4
Pikachu: 1>2
Roselia: 1>2
Skarmory: 2>3
Tauros: 2>3

Moving Down:

Grumpig 4>3
Golem 5>4
Abomasnow 4>3
Gloom 3>2
Weepinbel 3>2
Bellossom 5>3
Vileplume 5>3
Victreebel 5>3
Glalie 5>4
Rapidash 4>3
Delcatty 3>2
Medicham 4>3
Pidgeot 4>3
Staraptor 4>3
Dodrio 4>3
Unfeazent 4>3
Braviary 4>3
Togekiss 5>4
Lairon 4>3
Chandelure 5>4
Tyranitar 6>5
Spiritomb 4>2
Crobat 5>4
Omastar 4>3
Kabutops 4>3
Magcargo 4>3
Camerupt 4>3
Vibrava 4>3
Weaville 5>3
Ariados 3>2
Yanmega 4>3
Ambipom 4>3
Seadra 4>3
Banette 4>3
Purugly 4>2
Lumineon 4>3
Klinklang 4>3
Stoutland 4>3
Cacturne: 4>3
Dewgong: 4>3
Machamp: 5>4
Piloswine: 4>3
Poliwhirl: 3>2
Politoed: 5>4
Poliwrath: 5>4
Probopass: 4>3
Seaking: 4>3
Sealeo: 4>2
Walrein: 5>4
Skuntank: 4>3
Venomoth: 4>3
Dusknoir 6>5


So, as you can see, a lot of changes. A roughly equal number of pokémon have gone up and down. No pokémon jumps more than two levels either way. This generates a level acquisition system that looks like this, alphabatised, as on the site.

Spoiler: show

Abomasnow: 3
Abra: 1
Absol: 4
Accelgor: 3
Aerodactyl: 3
Aggron: 5
Aipom: 1
Alakazam: 4
Alomomola: 1
Altaria: 4
Ambipom: 3
Amoonguss: 3
Ampharos: 4
Anorith: 1
Arbok: 3
Arcanine: 4
Archen: 1
Archeops: 4
Ariados: 2
Armaldo: 4
Aron: 1
Audino: 1
Axew: 1
Azumarill: 3
Azurill : 1
Bagon: 1
Baltoy: 1
Banette: 3
Barboach: 1
Basculin: 1
Bastiodon: 4
Bayleef: 2
Beartic: 4
Beautifly: 1
Beedrill: 1
Beheeyem: 4
Beldum: 1
Bellossom: 3
Bellsprout: 1
Bibarel: 3
Bidoof: 1
Bisharp: 4
Blastoise: 4
Blaziken: 4
Blissey: 4
Blitzle: 1
Boldore: 3
Bonsly: 1
Bouffalant: 2
Braviary: 3
Breloom: 3
Bronzong: 4
Bronzor: 2
Budew: 1
Buizel: 1
Bulbasaur: 1
Buneary: 1
Burmy: 1
Butterfree: 1
Cacnea: 1
Cacturne: 3
Camerupt: 3
Carnivine: 2
Carracosta: 4
Carvanha: 1
Cascoon: 1
Castform: 1
Caterpie: 1
Chandelure: 4
Chansey: 2
Charizard: 4
Charmander: 1
Charmeleon: 2
Chatot: 1
Cherrim: 3
Cherubi: 1
Chikorita: 1
Chimchar: 1
Chimecho: 2
Chinchou: 1
Chingling: 1
Cinccino: 3
Clamperl: 1
Claydol: 4
Clefable: 4
Clefairy: 2
Cleffa: 1
Cloyster: 3
Cofagrigus: 3
Combee: 1
Combusken: 2
Conkeldurr: 5
Corphish: 1
Corsola: 1
Cottonee: 1
Cradily: 4
Cranidos: 1
Crawdaunt: 3
Croagunk: 1
Crobat: 4
Croconaw: 2
Crustle: 4
Cryogonal: 3
Cubchoo: 1
Cubone: 1
Cyndaquil: 1
Darmanitan: 3
Darumaka: 1
Deerling: 1
Deino: 1
Delcatty: 2
Delibird: 2
Dewgong: 3
Dewott: 2
Diglett: 1
Ditto: 1
Dodrio: 3
Doduo: 1
Donphan: 3
Dragonair: 4
Dragonite: 6
Drapion: 4
Dratini: 2
Drifblim: 3
Drifloon: 1
Drilbur: 1
Drowzee: 1
Druddigon: 3
Ducklett: 1
Dugtrio: 3
Dunsparce: 1
Duosion: 3
Durant: 3
Dusclops: 4
Dusknoir: 5
Duskull: 1
Dustox: 1
Dwebble: 1
Eelektrik: 2
Eelektross: 5
Eevee: 1
Ekans: 1
Electabuzz: 3
Electivire: 5
Electrike: 1
Electrode: 3
Elekid: 1
Elgyem: 1
Emboar: 4
Emolga: 2
Empoleon: 4
Escavalier: 3
Espeon: 3
Excadrill: 4
Exeggcute: 1
Exeggutor: 3
Exploud: 4
Farfetch'd: 1
Fearow: 2
Feebas: 1
Feraligatr: 4
Ferroseed: 1
Ferrothorn: 4
Finneon: 1
Flaaffy: 2
Flareon: 3
Floatzel: 3
Flygon: 5
Foongus: 1
Forretress: 4
Fraxure: 3
Frillish: 1
Froslass: 4
Furret: 3
Gabite: 3
Gallade: 4
Galvantula: 3
Garbodor: 4
Garchomp: 5
Gardevoir: 4
Gastly: 1
Gastrodon: 3
Gengar: 5
Geodude: 1
Gible: 1
Gigalith: 4
Girafarig: 2
Glaceon: 3
Glalie: 4
Glameow: 1
Gligar: 1
Gliscor: 3
Gloom: 2
Golbat: 3
Goldeen: 1
Golduck: 4
Golem: 4
Golett: 2
Golurk: 5
Gorebyss: 3
Gothita: 1
Gothitelle: 3
Gothorita: 2
Granbull: 3
Graveler: 3
Grimer: 1
Grotle: 2
Grovyle: 2
Growlithe: 1
Grumpig: 3
Gulpin: 1
Gurdurr: 3
Gyarados: 4
Happiny: 1
Hariyama: 3
Haunter: 3
Haxorus: 5
Heatmor: 2
Heracross: 2
Herdier: 2
Hippopotas: 1
Hippowdon: 4
Hitmonchan: 2
Hitmonlee: 2
Hitmontop: 2
Honchkrow: 3
Hoothoot: 1
Hoppip: 1
Horsea: 1
Houndoom: 4
Houndour: 1
Huntail: 3
Hydreigon: 6
Hypno: 3
Igglybuff: 1
Illumise: 2
Infernape: 4
Ivysaur: 2
Jellicent: 4
Jigglypuff: 2
Jolteon: 3
Joltik: 1
Jumpluff: 3
Jynx: 3
Kabuto: 1
Kabutops: 3
Kadabra: 2
Kakuna: 1
Kangaskhan: 3
Karrablast: 1
Kecleon: 2
Kingdra: 6
Kingler: 3
Kirlia: 2
Klang: 2
Klink: 1
Klinklang: 3
Koffing: 1
Krabby: 1
Kricketot: 1
Kricketune: 1
Krokorok: 3
Krookodile: 4
Lairon: 3
Lampent: 3
Lanturn: 4
Lapras: 4
Larvesta: 2
Larvitar: 1
Leafeon: 3
Leavanny: 3
Ledian: 2
Ledyba: 1
Lickilicky: 5
Lickitung: 3
Liepard: 2
Lileep: 1
Lilligant: 3
Lillipup: 1
Linoone: 3
Litwick: 1
Lombre: 3
Lopunny: 3
Lotad: 1
Loudred: 2
Lucario: 4
Ludicolo: 5
Lumineon: 3
Lunatone: 2
Luvdisc: 1
Luxio: 2
Luxray: 4
Machamp: 4
Machoke: 3
Machop: 1
Magby: 1
Magcargo: 3
Magikarp: 1
Magmar: 3
Magmortar: 5
Magnemite: 1
Magneton: 3
Magnezone: 5
Makuhita: 1
Mamoswine: 5
Mandibuzz: 4
Manectric: 4
Mankey: 1
Mantine: 3
Mantyke: 1
Maractus: 1
Mareep: 1
Marill: 2
Marowak: 4
Marshtomp: 2
Masquerain: 3
Mawile: 1
Medicham: 3
Meditite: 1
Meganium: 4
Meowth: 1
Metagross: 6
Metang: 3
Metapod: 1
Mienfoo: 1
Mienshao: 3
Mightyena: 2
Milotic: 3
Miltank: 3
Mime Jr.: 1
Minccino: 1
Minun: 1
Misdreavus: 2
Mismagius: 4
Monferno: 2
Mothim: 2
Mr. Mime: 3
Mudkip: 1
Muk: 4
Munchlax: 2
Munna: 1
Murkrow: 1
Musharna: 3
Natu: 1
Nidoking: 5
Nidoqueen: 5
Nidoran (F): 1
Nidoran (M): 1
Nidorina: 3
Nidorino: 3
Nincada: 1
Ninetales: 4
Ninjask: 2
Noctowl: 3
Nosepass: 1
Numel : 1
Nuzleaf: 2
Octillery: 4
Oddish: 1
Omanyte: 1
Omastar: 3
Onix: 2
Oshawott: 1
Pachirisu: 1
Palpitoad: 3
Panpour: 1
Pansage: 1
Pansear: 1
Paras: 1
Parasect: 3
Patrat: 1
Pawniard: 1
Pelipper: 3
Persian: 3
Petilil: 1
Phanpy: 1
Pichu: 1
Pidgeot: 3
Pidgeotto: 2
Pidgey: 1
Pidove: 1
Pignite: 2
Pikachu: 2
Piloswine: 3
Pineco: 1
Pinsir: 2
Piplup: 1
Plusle: 1
Politoed: 4
Poliwag: 1
Poliwhirl: 2
Poliwrath: 4
Ponyta: 1
Poochyena: 1
Porygon: 1
Porygon2: 3
Porygon-Z: 5
Primeape: 4
Prinplup: 2
Probopass: 3
Psyduck: 1
Pupitar: 3
Purrloin: 1
Purugly: 2
Quagsire: 3
Quilava: 2
Qwilfish: 1
Raichu: 4
Ralts: 1
Rampardos: 4
Rapidash: 3
Raticate: 3
Rattata: 1
Relicanth: 2
Remoraid: 1
Reuniclus: 4
Rhydon: 5
Rhyhorn: 1
Rhyperior: 6
Riolu: 2
Roggenrola: 1
Roselia: 2
Roserade: 4
Rotom: 3
Rufflet: 1
Sableye: 3
Salamence: 5
Samurott: 4
Sandile: 1
Sandshrew: 1
Sandslash: 3
Sawk: 1
Sawsbuck: 3
Sceptile: 4
Scizor: 4
Scolipede: 4
Scrafty: 4
Scraggy: 1
Scyther: 1
Seadra: 3
Seaking: 3
Sealeo: 3
Seedot: 1
Seel: 1
Seismitoad: 4
Sentret: 1
Serperior: 4
Servine: 2
Seviper: 2
Sewaddle: 1
Sharpedo: 3
Shedinja: 2
Shelgon: 3
Shellder: 1
Shellos: 1
Shelmet: 1
Shieldon: 1
Shiftry: 4
Shinx: 1
Shroomish: 1
Shuckle: 2
Shuppet: 1
Sigilyph: 2
Silcoon: 1
Simipour: 3
Simisage: 3
Simisear: 3
Skarmory: 3
Skiploom: 2
Skitty: 1
Skorupi: 1
Skuntank: 3
Slaking: 4
Slakoth: 1
Slowbro: 4
Slowking: 4
Slowpoke: 1
Slugma: 1
Smeargle: 1
Smoochum: 1
Sneasel: 2
Snivy: 1
Snorlax: 6
Snorunt: 1
Snover: 1
Snubbull: 1
Solosis: 1
Solrock: 2
Spearow: 1
Spheal: 1
Spinarak: 1
Spinda: 1
Spiritomb: 2
Spoink: 1
Squirtle: 1
Stantler: 2
Staraptor: 3
Staravia: 2
Starly : 1
Starmie: 4
Staryu: 1
Steelix: 4
Stoutland: 3
Stunfisk: 2
Stunky: 1
Sudowoodo: 2
Sunflora: 3
Sunkern: 1
Surskit: 1
Swablu: 1
Swadloon: 2
Swalot: 3
Swampert: 4
Swanna: 3
Swellow: 3
Swinub: 1
Swoobat: 3
Taillow: 1
Tangela: 1
Tangrowth: 4
Tauros: 3
Teddiursa: 1
Tentacool: 1
Tentacruel: 4
Tepig: 1
Throh: 1
Timburr: 1
Tirtouga: 1
Togekiss: 4
Togepi: 1
Togetic: 3
Torchic: 1
Torkoal: 2
Torterra: 4
Totodile: 1
Toxicroak: 4
Tranquill: 2
Trapinch: 1
Treecko: 1
Tropius: 3
Trubbish: 1
Turtwig: 1
Tympole: 1
Tynamo: 1
Typhlosion: 4
Tyranitar: 5
Tyrogue: 1
Umbreon: 3
Unfezant: 3
Unown: 1
Ursaring: 4
Vanillish: 3
Vanillite: 1
Vanilluxe: 4
Vaporeon: 3
Venipede: 1
Venomoth: 3
Venonat: 1
Venusaur: 4
Vespiquen: 3
Vibrava: 3
Victreebel: 3
Vigoroth: 2
Vileplume: 3
Volbeat: 2
Volcarona: 5
Voltorb: 1
Vullaby: 1
Vulpix: 1
Wailmer: 1
Wailord: 4
Walrein: 4
Wartortle: 2
Watchog: 2
Weavile: 3
Weedle: 1
Weepinbell: 2
Weezing: 4
Whimsicott: 3
Whirlipede: 2
Whiscash: 3
Whismur: 1
Wigglytuff: 4
Wingull: 1
Wobbuffet: 2
Woobat: 1
Wooper: 1
Wormadam: 2
Wurmple: 1
Wynaut: 1
Xatu: 3
Yamask: 1
Yanma: 1
Yanmega: 3
Zangoose: 2
Zebstrika: 3
Zigzagoon: 1
Zoroark: 3
Zorua: 1
Zubat : 1
Zweilous: 3



We realise that this is a lot to take in, and that it's a big change which will cause unwanted disruption. That's why we're implementing another set of changes simultaneously, to minimise the transition and make sure that our new system does what it's intended to do first try. Firstly, at the suggestion of a number of older members and, surprisingly, many of those that we have consulted with from Serebii, we are reinstating badge requirements for levels.

Fear not, these changes are not draconian. In order to reach Trainer Level 5, you must acquire at least one badge. This may be a badge that you have won from a Gym Leader, a badge that you have earned by becoming a Gym Leader or a badge that you have purchased using SP (and more of these are coming in future updates). In order to reach Trainer Level 6, you must acquire at least two badges. At Trainer Level 1-4, there is no requirement for the possession of a badge.

Next, a change that will affect some of the more successful trainers the most, we are eliminating the cumulative discount on KOs and TP that badges grant you. If you manage to get yourself a badge, you will get yourself a 5% KO reduction and a 10% TP reduction. However, once you have acquired this discount, it cannot be added to. So whether you have one badge or six badges, you still only get a single 5% and 10% discount on KOs and TP. This will cause certain trainers, such as pretty much all of the LOs, to have stricter requirements for reaching the high levels. Some people will be taken down a level, thus losing access to certain pokémon, butthey will not lose the three slots per levl that they have already earned (upon reacquiring their previous level, they will not earn another set of three slots).

Finally, we are discontinuing the rule that prevents you from having non evolvable pokémon as level-ups. You're a new trainer and you want a Zangoose at TL1? Sweet, go for it. Zangoose is brilliant.

...

We recognise that this is a significant set of alterations to the ASB. Some people will have to radically reshape their squads, some people will have the option to add pokémon they thought they'd have to wait a year for. Some people will be forced to drop pokémon, some may even lose a trainer level. For this reason, these changes do not become mandatory until the end of July. Up until that point, you may continue to use your existing squads and may use them in battles which you start. However, subsequent to the time that we have given, these changes will come in to effect. We are asking that between now and the commencement of these changes, every single trainer posts in sigless submissions to codify any changes to their stats and squads. This will make it easier for everyone in the long run.

We will endeavour to remain responsive to our userbase. If there are significant and serious concerns that are more than a simple case of wishing you still got to use Steelix at TL2, speak to us. If you feel that we have made a catastrophic error in our creation of these tiers, tell us. Every six months or so, we will review the level at which every pokémon is attainable and see if anything needs changing. As Gen VI pokémon become available, we will endeavour to keep things fresh, exciting and balanced for you the members. Above all, we want to see diversity of squads, which is why we've moved some of the more common pokémon up and the lesser used ones down. We want to see the battle where a Magcargo and an Omastar are fighting off a Victreebel and a Weavile and neither trainer has been going for more than six months. We hope that these changes will make it more fun for everyone. We certainly had fun arguing about them.

Ladies and Gentlemen, you have a month to chew this stuff over. Get planning!

Kush out.


Mercutio 07-19-2013 03:34 PM

Battle Slots
 
1) Due to a general slowdown in both matches being picked up for reffings and rounds being reffed, we've taken the unfortunately necessary decision to reduce the number of normal battle slots from four to three. All trainers now have three battle slots as standard.

2) If trainers have three battles of any kind going on, they must have at least one each on Serebii and on UPN at all times. If they have more than three, they must have at least two each on Serebii and on UPN. If you have less than three, you don't have to worry, and these requirements only kick in after you've had five battles so new trainers joining on Serebii don't have to create a UPN account immediately or vice versa.

3) You may now only be on one Gym Queue at a time, regardless of whether or not you have a Gym Badge. If you are in a Gym Challenge, you may not also be on a Gym Queue at the same time. On the other hand, though, Gym Leaders are now granted two slots for the purposes of Gym Defences instead of one. Gym Trainers still only get one defence slot.

These changes come in to effect immediately. Existing battles are unaffected and you don't have to cancel battles to get yourself down to the new numbers, but as of this post people are unable to start new battles that take them over the three match limit. Hopefully, once reffing picks up again, we can look at bringing it back up, but for that to happen we all need to ref more often.

We sincerely apologise for the seemingly harsh and sudden nature of these changes. We do not take this action lightly but feel that it is a necessary action.


Summary: 1) Trainers now have only three battle slots as standard, not four. 2) Trainers must have at least one match on both Serebii and UPN if they have three battles ongoing, two if they have four or more. 3) You can only be in one Gym Queue and/or Challenge at a time, but Gym Leaders now get two Gym Defence slots.

...

You might feel better thinking of the above as the stick. Here's the carrot.

Mercutio 07-23-2013 06:29 PM

1) We are clarifying what happens when you bring multiple level ups to a battle. If you choose to bring more than one level up pokémon to a battle, each level up pokémon that you use will have a chance of disobeying its orders (think Ash's Charizard or Dawn's Mamoswine). The chance is up to the ref and will depend on factors such as how threatening the opponent is and how much damage has been done. Level up pokémon will not choose to go to sleep as in the Indigo league but may choose to refuse to use an attack or two or use a different attack than the one that is ordered. This chance is triggered even if you only end up using one of your level ups to actually fight the opponent. So if you bring a level up Blastoise and Raichu to a 3-on-3 battle and only use Blastoise, it will have a chance of disobeying you.

2) We are (re)enforcing the rule that you must attach badges (and tokens) to your pokémon via the squad submissions thread. A number of people, myself included, have flouted this rule in the past. No more; trainers may remove and reattach badges at will but they must do so via this thread. This can be done in sigless but it must be done, we just want to keep a track of it and discourage people from switching them around for every battle.

3) We are clarifying the badge requirements for Trainer Levels. You require one badge to reach TL5, as before. You require two badges to reach TL6, as before. However, at least one of the badges that you use to get to TL6 must have been earned by defeating or becoming a Gym Leader. This is to maintain the prestige of TL6; purchasable badges may be used to get to TL5 but if you want TL6 you've got to earn it.

4) We are removing the concept of unique legends. There can now be more than one Raikou in the ASB just as there can be more than one Zapdos; this goes for all previously unique legends. However, we are making it one legendary species per trainer, so although trainers can have multiple legends they can't have multiple copies of the same legend. Also, Darkrai is still not attainable, suck on that Dave.

These changes go in to effect immediately.

Simmary: 1) Multiple level ups in battle will always have a chance to disobey. 2) Attachable badges and tokens must be attached and removed via Squad Submissions. 3) You can buy the badge needed for TL5 but you must win/earn one for TL6. 4) There are no unique legends any more.

Mercutio 07-28-2013 02:40 PM

Revised Level Up Changes
 
Spoiler: show
Abomasnow: 3
Abra: 1
Absol: 4
Accelgor: 3
Aerodactyl: 3
Aggron: 5
Aipom: 1
Alakazam: 4
Alomomola: 1
Altaria: 4
Ambipom: 3
Amoonguss: 3
Ampharos: 4
Anorith: 1
Arbok: 3
Arcanine: 4
Archen: 1
Archeops: 3
Ariados: 2
Armaldo: 4
Aron: 1
Audino: 2
Axew: 1
Azumarill: 3
Azurill : 1
Bagon: 1
Baltoy: 1
Banette: 3
Barboach: 1
Basculin: 1
Bastiodon: 4
Bayleef: 2
Beartic: 4
Beautifly: 1
Beedrill: 1
Beheeyem: 3
Beldum: 1
Bellossom: 3
Bellsprout: 1
Bibarel: 3
Bidoof: 1
Bisharp: 4
Blastoise: 4
Blaziken: 4
Blissey: 4
Blitzle: 1
Boldore: 3
Bonsly: 1
Bouffalant: 2
Braviary: 3
Breloom: 3
Bronzong: 4
Bronzor: 2
Budew: 1
Buizel: 1
Bulbasaur: 1
Buneary: 1
Burmy: 1
Butterfree: 1
Cacnea: 1
Cacturne: 3
Camerupt: 3
Carnivine: 2
Carracosta: 3
Carvanha: 1
Cascoon: 1
Castform: 1
Caterpie: 1
Chandelure: 4
Chansey: 2
Charizard: 4
Charmander: 1
Charmeleon: 2
Chatot: 1
Cherrim: 3
Cherubi: 1
Chikorita: 1
Chimchar: 1
Chimecho: 2
Chinchou: 1
Chingling: 1
Cinccino: 3
Clamperl: 1
Claydol: 4
Clefable: 4
Clefairy: 2
Cleffa: 1
Cloyster: 3
Cofagrigus: 3
Combee: 1
Combusken: 2
Conkeldurr: 4
Corphish: 1
Corsola: 1
Cottonee: 1
Cradily: 4
Cranidos: 1
Crawdaunt: 3
Croagunk: 1
Crobat: 4
Croconaw: 2
Crustle: 4
Cryogonal: 3
Cubchoo: 1
Cubone: 1
Cyndaquil: 1
Darmanitan: 3
Darumaka: 1
Deerling: 1
Deino: 1
Delcatty: 2
Delibird: 2
Dewgong: 3
Dewott: 2
Diglett: 1
Ditto: 1
Dodrio: 3
Doduo: 1
Donphan: 3
Dragonair: 4
Dragonite: 6
Drapion: 4
Dratini: 2
Drifblim: 3
Drifloon: 1
Drilbur: 1
Drowzee: 1
Druddigon: 3
Ducklett: 1
Dugtrio: 3
Dunsparce: 1
Duosion: 3
Durant: 3
Dusclops: 4
Dusknoir: 5
Duskull: 1
Dustox: 1
Dwebble: 1
Eelektrik: 2
Eelektross: 5
Eevee: 1
Ekans: 1
Electabuzz: 3
Electivire: 5
Electrike: 1
Electrode: 3
Elekid: 1
Elgyem: 1
Emboar: 4
Emolga: 2
Empoleon: 4
Escavalier: 3
Espeon: 3
Excadrill: 4
Exeggcute: 1
Exeggutor: 3
Exploud: 4
Farfetch'd: 1
Fearow: 2
Feebas: 1
Feraligatr: 4
Ferroseed: 1
Ferrothorn: 4
Finneon: 1
Flaaffy: 2
Flareon: 3
Floatzel: 3
Flygon: 5
Foongus: 1
Forretress: 4
Fraxure: 3
Frillish: 1
Froslass: 4
Furret: 3
Gabite: 3
Gallade: 4
Galvantula: 3
Garbodor: 3
Garchomp: 5
Gardevoir: 4
Gastly: 1
Gastrodon: 3
Gengar: 5
Geodude: 1
Gible: 1
Gigalith: 4
Girafarig: 2
Glaceon: 3
Glalie: 4
Glameow: 1
Gligar: 1
Gliscor: 3
Gloom: 2
Golbat: 3
Goldeen: 1
Golduck: 4
Golem: 4
Golett: 2
Golurk: 5
Gorebyss: 3
Gothita: 1
Gothitelle: 3
Gothorita: 2
Granbull: 3
Graveler: 3
Grimer: 1
Grotle: 2
Grovyle: 2
Growlithe: 1
Grumpig: 3
Gulpin: 1
Gurdurr: 3
Gyarados: 4
Happiny: 1
Hariyama: 3
Haunter: 3
Haxorus: 5
Heatmor: 2
Heracross: 2
Herdier: 2
Hippopotas: 1
Hippowdon: 4
Hitmonchan: 2
Hitmonlee: 2
Hitmontop: 2
Honchkrow: 3
Hoothoot: 1
Hoppip: 1
Horsea: 1
Houndoom: 4
Houndour: 1
Huntail: 3
Hydreigon: 6
Hypno: 3
Igglybuff: 1
Illumise: 2
Infernape: 4
Ivysaur: 2
Jellicent: 4
Jigglypuff: 2
Jolteon: 3
Joltik: 1
Jumpluff: 3
Jynx: 3
Kabuto: 1
Kabutops: 3
Kadabra: 2
Kakuna: 1
Kangaskhan: 3
Karrablast: 1
Kecleon: 2
Kingdra: 6
Kingler: 3
Kirlia: 2
Klang: 2
Klink: 1
Klinklang: 3
Koffing: 1
Krabby: 1
Kricketot: 1
Kricketune: 1
Krokorok: 3
Krookodile: 4
Lairon: 3
Lampent: 3
Lanturn: 4
Lapras: 4
Larvesta: 1
Larvitar: 1
Leafeon: 3
Leavanny: 3
Ledian: 2
Ledyba: 1
Lickilicky: 5
Lickitung: 3
Liepard: 2
Lileep: 1
Lilligant: 3
Lillipup: 1
Linoone: 3
Litwick: 1
Lombre: 3
Lopunny: 3
Lotad: 1
Loudred: 2
Lucario: 4
Ludicolo: 5
Lumineon: 3
Lunatone: 2
Luvdisc: 1
Luxio: 2
Luxray: 4
Machamp: 4
Machoke: 3
Machop: 1
Magby: 1
Magcargo: 3
Magikarp: 1
Magmar: 3
Magmortar: 5
Magnemite: 1
Magneton: 3
Magnezone: 5
Makuhita: 1
Mamoswine: 5
Mandibuzz: 3
Manectric: 4
Mankey: 1
Mantine: 3
Mantyke: 1
Maractus: 1
Mareep: 1
Marill: 2
Marowak: 4
Marshtomp: 2
Masquerain: 3
Mawile: 1
Medicham: 3
Meditite: 1
Meganium: 4
Meowth: 1
Metagross: 6
Metang: 3
Metapod: 1
Mienfoo: 1
Mienshao: 3
Mightyena: 2
Milotic: 3
Miltank: 3
Mime Jr.: 1
Minccino: 1
Minun: 1
Misdreavus: 2
Mismagius: 4
Monferno: 2
Mothim: 2
Mr. Mime: 3
Mudkip: 1
Muk: 4
Munchlax: 2
Munna: 1
Murkrow: 1
Musharna: 3
Natu: 1
Nidoking: 5
Nidoqueen: 5
Nidoran (F): 1
Nidoran (M): 1
Nidorina: 3
Nidorino: 3
Nincada: 1
Ninetales: 4
Ninjask: 2
Noctowl: 3
Nosepass: 1
Numel : 1
Nuzleaf: 2
Octillery: 4
Oddish: 1
Omanyte: 1
Omastar: 3
Onix: 2
Oshawott: 1
Pachirisu: 1
Palpitoad: 3
Panpour: 1
Pansage: 1
Pansear: 1
Paras: 1
Parasect: 3
Patrat: 1
Pawniard: 1
Pelipper: 3
Persian: 3
Petilil: 1
Phanpy: 1
Pichu: 1
Pidgeot: 3
Pidgeotto: 2
Pidgey: 1
Pidove: 1
Pignite: 2
Pikachu: 2
Piloswine: 3
Pineco: 1
Pinsir: 2
Piplup: 1
Plusle: 1
Politoed: 4
Poliwag: 1
Poliwhirl: 2
Poliwrath: 4
Ponyta: 1
Poochyena: 1
Porygon: 1
Porygon2: 3
Porygon-Z: 5
Primeape: 4
Prinplup: 2
Probopass: 3
Psyduck: 1
Pupitar: 3
Purrloin: 1
Purugly: 2
Quagsire: 3
Quilava: 2
Qwilfish: 1
Raichu: 4
Ralts: 1
Rampardos: 4
Rapidash: 3
Raticate: 3
Rattata: 1
Relicanth: 2
Remoraid: 1
Reuniclus: 4
Rhydon: 4
Rhyhorn: 1
Rhyperior: 6
Riolu: 1
Roggenrola: 1
Roselia: 2
Roserade: 4
Rotom: 3
Rufflet: 1
Sableye: 3
Salamence: 5
Samurott: 4
Sandile: 1
Sandshrew: 1
Sandslash: 3
Sawk: 2
Sawsbuck: 3
Sceptile: 4
Scizor: 4
Scolipede: 4
Scrafty: 4
Scraggy: 1
Scyther: 1
Seadra: 3
Seaking: 3
Sealeo: 3
Seedot: 1
Seel: 1
Seismitoad: 4
Sentret: 1
Serperior: 4
Servine: 2
Seviper: 2
Sewaddle: 1
Sharpedo: 3
Shedinja: 2
Shelgon: 3
Shellder: 1
Shellos: 1
Shelmet: 1
Shieldon: 1
Shiftry: 4
Shinx: 1
Shroomish: 1
Shuckle: 2
Shuppet: 1
Sigilyph: 2
Silcoon: 1
Simipour: 3
Simisage: 3
Simisear: 3
Skarmory: 3
Skiploom: 2
Skitty: 1
Skorupi: 1
Skuntank: 3
Slaking: 4
Slakoth: 1
Slowbro: 4
Slowking: 4
Slowpoke: 1
Slugma: 1
Smeargle: 1
Smoochum: 1
Sneasel: 2
Snivy: 1
Snorlax: 6
Snorunt: 1
Snover: 1
Snubbull: 1
Solosis: 1
Solrock: 2
Spearow: 1
Spheal: 1
Spinarak: 1
Spinda: 1
Spiritomb: 2
Spoink: 1
Squirtle: 1
Stantler: 2
Staraptor: 3
Staravia: 2
Starly : 1
Starmie: 4
Staryu: 1
Steelix: 4
Stoutland: 3
Stunfisk: 2
Stunky: 1
Sudowoodo: 2
Sunflora: 3
Sunkern: 1
Surskit: 1
Swablu: 1
Swadloon: 2
Swalot: 3
Swampert: 4
Swanna: 3
Swellow: 3
Swinub: 1
Swoobat: 3
Taillow: 1
Tangela: 1
Tangrowth: 4
Tauros: 3
Teddiursa: 1
Tentacool: 1
Tentacruel: 4
Tepig: 1
Throh: 2
Timburr: 1
Tirtouga: 1
Togekiss: 4
Togepi: 1
Togetic: 3
Torchic: 1
Torkoal: 2
Torterra: 4
Totodile: 1
Toxicroak: 4
Tranquill: 2
Trapinch: 1
Treecko: 1
Tropius: 3
Trubbish: 1
Turtwig: 1
Tympole: 1
Tynamo: 1
Typhlosion: 4
Tyranitar: 5
Tyrogue: 1
Umbreon: 3
Unfezant: 3
Unown: 1
Ursaring: 4
Vanillish: 2
Vanillite: 1
Vanilluxe: 3
Vaporeon: 3
Venipede: 1
Venomoth: 3
Venonat: 1
Venusaur: 4
Vespiquen: 3
Vibrava: 3
Victreebel: 3
Vigoroth: 2
Vileplume: 3
Volbeat: 2
Volcarona: 4
Voltorb: 1
Vullaby: 1
Vulpix: 1
Wailmer: 1
Wailord: 4
Walrein: 4
Wartortle: 2
Watchog: 2
Weavile: 3
Weedle: 1
Weepinbell: 2
Weezing: 4
Whimsicott: 3
Whirlipede: 2
Whiscash: 3
Whismur: 1
Wigglytuff: 4
Wingull: 1
Wobbuffet: 2
Woobat: 1
Wooper: 1
Wormadam: 2
Wurmple: 1
Wynaut: 1
Xatu: 3
Yamask: 1
Yanma: 1
Yanmega: 3
Zangoose: 2
Zebstrika: 3
Zigzagoon: 1
Zoroark: 3
Zorua: 1
Zubat : 1
Zweilous: 3


Per your feedback, we present the revised level up changes - these replace the previous post on this subject. They will go on the site come the first of August and will be mandatory for all squads come that point.

A few changes have been made, see bolded numbers. Audino, Sawk and Throh have gone up to TL2. All other changes are pokémon coming down. Riolu, Rhydon, Archeops, to name a few.

Hope you like, thanks for the feedback!

Concept 07-30-2013 03:53 PM

So you want to be a ref?
 
Hello league! We realise that information on how to ref can be hard to come by, and often what you can find is confusing, contradictory or out of date. To that end, we're working on a Reffing Guide to make life easier on our refs, whose contributions make the league run. Any suggestions for things you wish you'd known when you started reffing or are still confused about are welcome in Announcement S&I. In the meantime, we've thrown together some handy tips for new refs:

- Pokemon have about 1.5 times as much energy as health. The most basic thing that I can't believe we still haven't got written down anywhere.

- Damage and energy terms are often not exact. These terms are here to give you an idea of where things fall relative to each other. Various factors will alter the amount of damage and energy that moves use, from the tiredness of the pokemon to physical size and strength to positioning to really most anything else you can think of that would effect a physical activity. Consider possible pluses and minuses on moves. The terms are good guidelines, but don't be afraid to branch out a little - if for example you think that a Pikachu that's tired might not be able to muster up significant damage and it might be closer to but not quite as low as considerable or a Jigglypuff trying to use pound on a Magneton is likely to do next to nothing because it's made of solid metal, that's fine. As long as it's sensibly justified and not too extreme you're good.

- Show, don't tell. One of the oldest pieces of writing advice ever. In communicating to your battlers, your job is to describe what they - as a pair of people standing at the edge of the arena - are seeing. They can't see health bars or whatnot. We understand this can be tricky at times, so mentioning the halfway point in health/energy is fine and quarters can definitely be justified if you're otherwise not happy with your description. More than that is too specific. That goes for using the damage terms in your description or summary too - it gives the trainers information to an accuracy that, as people standing on the side of the field, they couldn't possibly know.

- That said, you can keep more accurate records than that. Whilst you can't be giving your battlers all the info, if you want to keep some rough numbers/notes around to make sure you remember what moves pokemon have used and been hit by and what factors you thought would alter energy/damage, that's a good idea. Whatever works for you here. Nothing quite as embarrassing as realising that Pikachu has used three more thunderbolts than it really should've.

- Pokemon are not machines. Whilst in the interests of fairness pokemon will always make best effort to obey their trainers orders as closely as possible, they're not turrets sitting there firing attacks off at each other with no regard for anything else. Watch the anime a bit. They move, react and generally try to win the fight as best they can (within their trainers wishes). Trainers take note here; use positioning to your advantage!

- Pokemon get tired. Short one here; continuous use of two moves or energy around/above a hyper beam every round without a breather will quickly render a pokemon tired, with potential effects such as slower reactions, increased energy use or lowered effectiveness of moves.

- You run the battle. Sometimes, in an effort to make sure they're not misunderstood, trainers will be overzealous with explaining exactly how they feel their orders will work. Ref it how you think it'd work. At the end of the day, you're effectively the GM, so as long as your reasoning is sensible and well justified we the LO's will side with you in any complaint.

Concept 08-10-2013 06:12 PM

Of Health and Energy
 
Short announcement; since the realisation that 4/6 and 2x/4x was leading to too many quick matchups, there's been a proliferation of different standards for health, energy and type effectiveness in the league. Sadly, the LO's have yet to manage to agree on a new standard, but we recognise that the wide variety of different ideas in use can cause confusion (particularly to new trainers). With that in mind we're introducing a temporary new standard.

For the time being, the assumed default will be that pokemon can take six hyper beams of damage and use nine hyper beams of energy, with the type effectiveness scale being at 2x/3x. This will hopefully serve to deal with the main issue of short match-ups whilst we argue over what to do long term.

In other news, we have a new newbie guide! Feedback/comments on this lot welcome in Announcement S&I, as always.

Mercutio 08-10-2013 07:07 PM

Temporary addition: As a default, pokémon should have one roughly Hyper Beam of 'off type' energy. So, a Charmander should be able to use about a Hyper Beam's worth of Steel energy. Some pokémon will have more or less than this depending on their movepools, species characteristics or type familiarity that they might have.

This note may change subsequent to review!

Mercutio 08-14-2013 06:29 PM

The Economy
 
Following our consultation period, we're ready to implement our new ASB economy. Thanks to all those who have given their comments and feedback, the majority of it has been taken on board following further workings out. We do appreciate your input and hope that these changes enhance the ASB experience for all of you.

Without further ado, we're proud to open the Serebii and UPN branches of the ASB Poké Mart chain! These are the threads that contain the things you can buy with your hard earned SP. This replaces all pre existing information on SP uses and the like. A copy will be pasted up on to the site in due course.

Bear in mind that these threads are just for information; any transactions you make will still takd place in the Trainer and Service Point Services threads. The Poké Marts will be the place in which we notify you of special discounts, competitions and offers and, from time to time, will stock unique items for a limited time. Also for information are the new Special Matches Rules threads (UPN, Serebii) and the updated Badge Effects threads (UPN, Serebii) - though the Badge Effects thread can also be used for the suggestion of new badges.

Now, here's a summary of the related rules changes that are coming in to effect. Again, this will go on the site.

Spoiler: show
We are increasing the amount of SP that you can earn from reffing. Now, if you ref within two days, you receive 2SP for every pokémon instead of 1.25 and you earn 1.25SP for every pokémon if you ref every round within a week. We want to keep the ethos of two day reffings being greatly appreciated by battlers, but we do acknowledge that some people can't ref that quickly but would like to get some reward for taking the time to ref reasonably quickly, which is why we've not taken on board feedback that we shouldn't keep a week's bonus. This said, we're making it more difficult to acquire SP in other ways (with the exception of when we give it away for events). We're extending the existing limit on giving SP to people and introducing a limit on how much SP you can be given. The Trader's Badge from the consultation has been weakened slightly, but still allows you to extend these limitations. We're also introducing a limit on the amount of SP that can be turned in to TP and vice versa and we've put the rate back to 1 SP = 2 TP and 5 TP = 1 SP. We've taken on board the idea that you should be able to use SP to make TP more easily, though, so you can now turn more SP in to TP than you can turn TP in to SP. We'll also be making "Reffing of the Month" and other such contests more regular so that you can get bonus SP every now and then. We'll also continue to periodically outsource tasks in return for small amounts of SP.

We have clarified and added to the ways in which trainers acquire and are given squad slots. When you reach Trainer Level six, one of the three slots you are given is a level up slot, so level six trainers have three level up slots as standard. You can now buy one squad slot for 10 SP, instead of being forced to buy three at a time. But, if you'd rather save and splurge in a big bundle, you can also purchase six slots for 45 SP! These purchases are on a sliding scale, so for example after buying three sets of squad slots, the price of each type of purchase jumps up by 5SP! This rise caps at 15 SP more for each type of purchase. You'll notice a change in the way the these prices scale up subsequent to feedback on how that would work from you; buying three slots in one pack counts towards the scale for the other packs as well. Trainers are able to buy a permanent extra level up slot as well as the pre-existing temporary version, though that's one per trainer and you'll be more vulnerable to the level up disobedience rule.

On top of the recent changes to the way in which battle slots work, we've clarified the purchase of additional battle slots and added in a large number of purchasable special matches. These include rental battles, exhibition matches and legend rental battles along with the pre-existing versions. It's now only 50SP to try and catch a legendary pokémon, but these matches increase in price by 10 SP every time you purchase them. We also cut the price of legend rentals to 70 SP, largely because we wanted it to be an even number and 80 SP is a bit ridiculous. Certain special matches require LO permission to run and there can only be one going on at once - we'll be operating it like the old Legend Queue and having more regular matches if people purchase the slots. This is to make sure that most of our refs are reffing normal matches most of the time, though occasionally we'll start our own exhibitions in order to test out new rules and try out ideas. These special matches also don't earn you W/L/D, KOs or TP (though refs do earn SP).

There are purchasable badges which can be used to bypass the requirements for TL5, as well as provide helpful effects, though you still need to get a Gym badge in order to reach TL6 and only Gym Badges give you a KO/TP discount. We tweaked a few of the prices subsequent to your feedback. Some of these badges are Passive Badges which have many benefitial effects for trainers but no effect on the outcome of the battle. We've also created tokens, which are essentially cheaper and weaker versions of attachable badges. Tokens cannot be stacked with attachable badges and do not count for the purposes of discounting level requirements or getting you to TL5, but they're cheaper alternative to more expensive badges. Mindful of concerns that certain tokens will make battles less about skill, we've enhanced the limits on how many trainers can have. We're also codifying the fact that trainers may have matches with the special rule No Badges/Tokens; in matches with this special rule, trainers may not use Global badges and any pokémon which has an attached badge or token will not benefit from its effects during that match. Any match can be subject to this special rule, so you can chose to never have to deal with them (and thus never have to buy them) if you really want to.

Finally, we're bringing in refunds. With the exception of Legend Battles, refunds grant you 50% of whatever SP you spent. We're trusting you not to abuse this system but we've included a few measures to keep control of things. The vast majority of things you can buy can be sold back to the Poké Marts.

On feedback that we have decided not to take forward, we will not be implementing a tax on SP trading and earning. Even if we worked out an acceptable level at which to tax you, it would have no real benefit for anyone except in defeating the point of creating goldsinks as it's not like the ASB requires an income in order to give out free SP. That said, if it turns out that people are rapidly acquiring 100 SP then we might have to think about some kind of degradation system, but that'l be a last resort. We're also leaving tournaments and contests well alone for now; at some point we'll need to have a real think about how these work but that'll wait a while.


These changes go in to effect immediately.

...

There's one final thing on SP earnings. They're subject to a watershed. From this moment onwards, if you ref every round within two days of the last orders, you earn the 2SP for every pokémon in the match regardless of how long it has taken you to ref rounds previously. So, if you've a match where you lost the bonus because you went away for a week that's still going on, if you start reffing it rapidly right now you get the enhanced bonus. The same goes for reffings within a week, which get you 1.25SP per pokémon.

Concept 08-26-2013 10:45 AM

It's that time of whenever we feel like it - Ref Evaluations are happening again! For those of you who don't know, ref evaluations are when we look over ref grades and move people up or down as appropriate. We're giving you a bit of advanced warning this time. Nominations for refs to move up and down will open September 28th and close October 5th, with our decisions coming out about a week later or so.

We'll post a thread with more details closer to the time, but in the meantime refs; impress us!

Mercutio 09-10-2013 10:57 AM

Attention nametags.

There is a new thread for the approval of Hidden Power changes, attachable items and other miscellaneous things such as changing the forme of your Rotom. From now on, you must post such things in this thread. You can now have a Charizard with Hidden Power Dragon and also a sig that lets it be really good at baking scones if that floats your boat. Hidden Power no longer counts towards your signatures either.

You may not change your pokémon's Hidden Power via any other method.

Enjoy.

EDIT: PS, if your signature relies upon your pokémon having a particular Hidden Power, you can't change it now without changing the sig.

Jerichi 09-13-2013 10:57 AM

Due to technical issues with site editing, we will be publishing changes to move descriptions in this thread. Please refer to it before referring to the site for the time being, and read over it before ordering or reffing. There have been many changes made to multiple moves, some discussed publicly and some not. More edits will be made as some issues are resolved, so please watch the space for additions. All moves in this thread are considered official and are to be used in all current and future battles.

In addition, I am going to define a common ASB term that has been a source of controversy for some time now. The word "critical" when used in descriptions and reffings will now refer to a Significant amount of remaining Health or an Extreme amount of remaining energy. Hopefully, this definition will prevent future confusion.

Thanks!
~Jeri

Jerichi 10-02-2013 09:06 PM

Hey there ASBers,

With the influx of new members, I've been getting a lot of PMs recently regarding questions or uncertainties on individual rounds or for me to read over whole matches due to everything from vague descriptions to accusations of bias. While I am more than willing to answer questions on an individual basis and I still encourage you to PM me or any other LO with questions if you feel the need to do so privately, it is very time consuming and difficult for me to answer every quandary and read over every problematic match or reffing. If you find there to be an issue with any reffing, please do the following things before taking it to an LO:

1) Bring it up with your ref either in the thread or via PM. Most of the time, issues can be resolved through this alone. A lot of PMs I've been getting concerning rounds people believed are misreffed are due to the battler either missing an important aspect or the ref being underdescriptive or unclear. Asking the ref directly is the fastest and easiest way to clear up a majority of these kinds of problems. Even if you may suspect bias, I encourage you to do this first; you may be confusing bias with bad luck.

2) If you are dissatisfied or cannot come to an agreement after asking your ref, post in the Referee Q&A. This thread has been sadly underutilized and is a fantastic tool for you to get a second opinion from experienced refs. Since this thread is for opinions from refs, the answers do not necessarily need to be from LOs or cited (though citations are encouraged) but do be aware that unprecedented cases may be ruled on by LOs and the word of LOs can trump those of normal refs if a ruling needs to be made.

3) If you have still not come to a solution or you have had chronic issues with poor reffings, then you may PM an LO directly. Additionally, if you think that there needs to be a ruling on an unprecedented case (which are fairly rare) you can seek the help of an LO. Do be aware that if you have not posted in Referee's Q&A, we will likely direct you to that thread first.

Any small questions about the workings of the league, battle procedures, or Pokémon/move mechanics can still be directed to S&I General as always. We encourage newbies to read the Getting Started FAQ, the official site and the announcement thread if they have any questions (CTRL+F is your friend!) before posting or PMing an LO. While we are more than happy to answer questions, it is difficult for us to tend to every concern of every member and these threads will allow you to get your answers faster and easier as well.

Thanks!

~Jerichi

Mercutio 10-13-2013 05:43 AM

As most of you will know, Pokemon X and Y have been released! There are many people now playing the game and many more waiting to do so. Please be aware of the following things:

1) Please be considerate of those people still wanting to be spoiler free and, if in doubt, use spoiler tags. By the same token, if you want to remain spoiler free, turn off avatars/signatures and avoid obvious risk threads like Time Out and S/I.

2) As far as the ASB is concerned, Generation VI does not exist. That means that you cannot add any new pokemon, cannot use any new moves and cannot benefit from any changes to pre-existing pokemon or mechanics. We LOs are working on writing new SCs, move descriptions and other things and will update you when it is time to bring in the new toys.

Concept!EDIT the first: Just a note on spoilers; we're somewhat more relaxed now, but if you're the guy who's spoiling the equivalent of N's Castle from BW you're a bad person. Try not to be systematically spoiling things people might want to experience first hand.


All times are GMT -5. The time now is 12:20 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.