UPNetwork (http://forums.upnetwork.net/index.php)
-   Gym Battles (http://forums.upnetwork.net/forumdisplay.php?f=44)
-   -   UPN PASBL Gym Match: Emi vs. GL Spark! (http://forums.upnetwork.net/showthread.php?t=6686)

KamenAeons 04-12-2015 09:32 PM

UPN PASBL Gym Match: Emi vs. GL Spark!

Falling from his magic circle, the masked man taps his compass to make sure he's in the right place.

"Hmm, going haywire. Then again it's better than sending me off course..."

Deploying his Talonflame and Pidgeot for recon, the young man gets his Metang to build a staircase to a transparent platform suspended in empty space. The birds return, reporting two trainers approaching from the poles of the dimensional fortress that is the Whoa Zone, a Gardevoir and a Shedinja accompanying them.

"Seems like Emi got her compass spin straight to the boss node... Let's see how her luck is."

Equiall 4
72 HR DQ
Switch = Gym
The Whoa Zone

It's a crazy place in outer space. Formerly used to house a Pure Heart, a specific room in the Whoa Zone has been modified by myself to be used as the location for Psychic Gym battles. The room is fairly big, and large enough to allow for a fair amount of space. The ceiling lies about 20 feet above the ground, and it's made of the same material as the floor. Covering the walls, floor, and ceiling is a strange pattern of green pixel lines, among a few other hues. This covering prevents Ghost types from phasing into the pixels beneath. Speaking of these pixels, they make up the ground beneath the inner layering of the room. They've been programmed to emit a strange glow that casts a permanent Miracle Eye effect on the arena, making Dark types uncomfortable and vulnerable to Psychic type attacks. In addition, it makes Bug types uncomfortable by straining their eyes, and the brightly lit arena discomfort ghosts, causing their passive state changes to be delayed. Other than the strange glow, these pixels are entirely blank slates, meaning they can be formed into different materials necessary for moves at a moment's notice. This allows the use of Surf, normal Rock Slide, Grass Knot, Rock Climb, and other such maneuvers that rely on the environment to function normally to be used by the Psychic types who can manipulate it. When not being used, they remain underground similar to a clay arena, allowing non-Ghost types to Dig underneath it while supporting moves like Earthquake and friends. The final use of the pixels is manipulation by telekinesis. They can be used to create a platform, wall, hill, etc. by Pokemon familiar with the Psychic typing and capable of telekinesis. In general, a small structure will cost a Solid amount of energy to generate, while a larger one will cost Major energy. Structures made in this way will usually topple after two rounds untouched, but they can be destroyed by an attack of around Solid damage, or one that is particularly forceful.
In the challenger's podium, Emi reclines in her bench, her Shedinja, Elizasleyn, floating silently beside her. The Ghost Gym Leader watches on as the newly appointed Psychic Gym Leader steps up to his own raised podium, white cubes rising with his every step as Sparkbeat takes his place beside his Gardevoir, Akatsuki.

Who shall be the one to grasp victory on the dawn horizon?! Let this dance between ghouls and espers commence!

Sparkbeat 04-13-2015 09:09 AM

Time to sortie everyone, let's not hold back!

Pure Badge
Global Badge
Challengers receive this three dimensional heart-shaped badge for defeating Sparkbeat in The Whoa Zone. The badge is completely transparent, but shows a multitude of various colors depending on the angle one observes it from. Hard yet beautiful, it represents the beauty of an iron, brilliant mind. Just as one can see right through the badge, it allows the wielder to do the same against their opponents.
Badge Effect: Mental Block
At the start of the battle, once both battlers have posted their squads, the wielder of this badge may select three moves. If the opponent squads second, the banned moves will be selected before they release their first Pokemon. No Pokemon on the opponent's team will be able to use these moves in battle, but only moves which are also known by the wielder's Pokemon may be selected.

Attached to Junyou - Level 4 Female Medicham

In its Mega Form, its focus reaches such a level that it is entirely immune to mind altering effects, including but not limited to confusion, sleep and fear. Its mentally-boosting techniques also double in their potency.
New Life Token
Attached to Nagato - Level 4 Metang

New Life Token (10 SP) - The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Eater 2015 event and may be purchased up to one time per trainer.
http://www.serebii.net/pokedex-xy/icon/282.png Akatsuki - Level 5 Female Gardevoir
Signature Move - Dazzling Elephants (FA): In short, a Fairy typed version of Parting Shot. Akatsuki uses stunning elephants (elegance) to coat both herself and the opponent in a pale, pink aura. This leaves the opponent entranced by her beauty, lowering their Attack and Special Attack. The Fairy aura and slightly distracted opponent allow Akatsuki to return to her Pokeball and have another Pokemon sent out. The same things carried over by Parting Shot are also carried over by this move, and it can be used once per battle.
Gardevoir (Psychic/Fairy): Gardevoir's empathic abilities make them very in touch with them opponent. Attacks that deal with the opponents mental state are more effective. They also have a very good sense of balance and are hard to knock down. Teleporting also requires slightly less energy.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
[Fairy]: Fairys are slightly more adept at support moves than most Pokémon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Hidden Power: Ground

http://www.serebii.net/pokedex-xy/icon/687.png Otomo - Level 4 Male Malamar
Malamar (Dark/Psychic): Malamar are able to bioluminesce, allowing them to light up a dark area for an extended period of time by using a move. It costs no energy to maintain this light. Their light-based attacks are slightly more potent than normal allowing it to inflict stronger sleep and mental illusions with Hypnosis. They can levitate, and are faster than their previous form. Their arms are long and quite stretchy, allowing them to attack from a distance. They are also fairly able swimmers and can stay underwater as long as any Water type. They can expel ink as a defense, using little energy but at the cost of a move, which can be used to blind opponents.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Hidden Power: Fairy

http://www.serebii.net/pokedex-xy/icon/308.png Junyou - Level 4 Female Medicham
Special Training - Tipsy Teller: Junyou's drinking and mysticism has left her somewhat more adept in dealing with ghosts, leaving her more resistant to their tricks. Rather than x2 damage, she now only takes x1.5 damage from Ghost attack, while losing her resistance to the Fighting type. Her resistance to ghosts has also left her better off against the curses they used, the extension of her resistance against mental effects now extending to curses, such as Taunt, Torment, and Mean Look, as well.
Medicham (Fighting/Psychic): Medicham meditates constantly and therefore have a very sharp mind. This makes them resistant to mind-altering statuses. Their Meditate and Calm Mind are slightly more effective and their default stance causes them to hover a foot above the ground when using these moves. Medicham can see in the dark.
[Fighting]: Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Hidden Power: Dark
Attached Token: Medichamite

http://www.serebii.net/pokedex-xy/icon/561.png Hiyou - Level 4 Female Sigilyph
Sigilyph (Psychic/Flying): Sigilyph don't actually fly. They levitate by default, with a higher flight ceiling and greater speed and agility than most levitating Pokémon. Sigilyph do not take damage from any weather conditions or as a result of any statuses inflicted.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
[Flying]: Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
Hidden Power: Fighting

http://www.serebii.net/pokedex-xy/icon/375.png Nagato - Level 4 Metang
Special Training - Unmodernized: Nagato now takes neutral damage from all Dark and Ghost typed attacks. However, due to her lack of contact with the type, it now takes super effective damage from Fairy type attacks.
Metang (Steel/Psychic): Metang levitate by default but have a lower flight ceiling than most Pokémon and are not particularly agile. They are inorganic.
[Steel]: Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Hidden Power: Ice
Attached Token: New Life Token

http://www.serebii.net/pokedex-xy/icon/203.png Ise - Level 4 Female Girafarig
Girafarig (Normal/Psychic): Girafarig's head and tail are linked, so one head is not surprised unless they both are. The tail relies mostly on instinct, and will Bite at anything that comes near it, regardless of what it might be. The tail is also somewhat sensitive to smell, giving Girafarig a slight awareness of targets or threats behind them. Any attack executed with its hooves is 1.2x more powerful.
[Normal]: Normal-type Pokémon generally have a bit less off-type energy than other Pokémon. Normal-types which usually have a secondary type do not suffer from this drawback unless specified. In the ASB, Normal-types take neutral damage from the damaging effects of Ghost-type energy.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching and have higher levels of focus and concentration than other Pokémon. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This telepathy does not work on Dark typed Pokémon.
Hidden Power: Rock

Emi 04-13-2015 09:23 AM

Well, this should be fun. Hopefully this will move at a decent pace so I can get your Gym Badge!

Carmina: Level 5 Female Mismagius
Special Technique: Spellbook of Secrets (Normal)
Carmina's Spellbook of Secrets allows her to, once per battle, learn one move from one of her squadmates, of my choosing, for the next two rounds. She can use this technique in both singles and doubles and can use it to learn a move from any squadmate, KOed or otherwise. Common sense applies on moves she can use. This technique uses good energy.

Jack: Level 4 Female Bisharp
Signature Technique: Mist of the Darkened Metropolis
Jack creates a mist that covers the arena, the mist coming out of her many spikes and blades and using moderate Water energy. This mist isn’t too thick, but it will impair the sight of all Pokemon except for Jack, who has perfect sight in the mist, as well as any fog or smoke. This mist is a physical representation of her bloodlust, so it is near impossible to blow away. While this mist is active, if Jack fights a female opponent, all of her attacks will deal an extra 15% damage. This mist will last for three rounds, and can only be used twice a battle, as that is all her prana can create.

Taihou: Level 4 Female Forretress
No Sig

Elizaleyn: Level 4 Female Shedinja
Signature Technique: Seal
Attached with the Cursed Mask Badge
Using considerable Ghost energy, Elizaleyn taps into her ability to mentally screw with opponents and causes them to suffer from a massive mental block. Upon choosing one type, the opponent will be unable to use any moves of that type for the next five rounds. However, to do this, Elizaleyn needs to purify herself of one of her types as well for five rounds, not allowing her to use any moves of that type as well. This also counts as a curse, making it heal-able by Refresh. The typing sealed must have at least one offensive move.

The Pain: Level 4 Genderless Golurk
Signature Attack: Pain Pain Go Away!
Golett creates a hand out of Ghost energy, which zooms forwards and then grabs the opponent. Then, The Pain can either cause the opponent to be launched into the air and away from him, or be pulled towards him. This attack is relatively quick, possibly interrupting attacks to Ref’s discretion, and doesn’t deal damage, though fall damage may occur if they are pushed away. This uses good energy and can be used twice per opponent.

Traptrix Atrax: Level 4 Female Galvantula
Signature Attack: Traptrix Trap Hole Nightmare
Atrax creates a current of bug energy which swirls around her target in a manner similar in appearance to a miniature bug-type fire spin. The attack does only light damage, and it lasts for only a moment, not trapping the opponent, but it's true abilities lie in utilizing the support of Atrax's teammates- When this attack is used, every Stealth Rock-like move in play around the opponent's field will strike the opponent as if they just just switched in, however, they are only 3/4 as powerful as normal. This move costs significant energy to use and can only be used once per Pokemon.

Sparkbeat 04-13-2015 09:36 AM

>Pineco not in your squad summary until after I squadded

Boo hiss.

Banning Shadow Ball, Signal Beam, Sucker Punch.

Emi 04-13-2015 09:38 AM

Hey, I picked her up before this match happened and you know this! She was just unlucky I got lazy.

Atrax! Lady of the trapdoor spiders, its time to shine!


Sparkbeat 04-13-2015 10:04 AM

Akatsuki, show them how a real lady does things! Lock the spider up completely with a Disable, and try to hold her still and useless for a Mean Look. If unable to use the look, punish her with a Will-O-Wisp.

Emi 04-13-2015 10:09 AM

*wags finger* Naughty naughty~

Giga Drain her after the Mean Look to further punish the energy costs, then Gastro Acid to disable her sig.

KamenAeons 04-13-2015 10:09 AM

> Decent pace

It's like you want me to deliberately slow things down just to fool around, Emi.

Also Emi, seriously, could you put your Hidden Powers in your squad post as well next time, it's such a pain whenever you do order it and I have to sift through your posts to find an updated one OTL.

KamenAeons 04-20-2015 03:48 AM

Round 1: Please wait warmly
As Spark sends his champion, the most elephan- ELEGANT Pokemon, Akatsuki into battle, Emi pulls out a card to summon forth Traptrix Atrax! As she skitters about, it's already clear that Atrax has the early advantage against her opponent, with the fact that she can't be tracked easily by the telepath!

The war begins with a few moments of stillness. The calm before the storm. Well this is just becoming really long, isn't it. Akatsuki stares intently into Atrax's many eyes, attempting to disable the arachnid's movements! Unknown to her, the Galvantula has no plans on moving! As her focus loosens, Akatsuki allows a menacing desire overwhelm her, flooding her eyes with a wave of energy before washing Atrax with the same blue energy! Shuddering in fear and discomfort, Atrax finds her body unresponsive for a few moments, the binding properties of Akatsuki's technique preventing her escape back to her Poke Ball! Finding a sliver of courage within her, Atrax spews out glistening green tendrils from her mouth, wrapping them around Akatsuki's arms and leeching out her vitality! Still feeling rather queasy, Atrax wretches, a flood of stomach acids washing over the Gardevoir as she screams in shock! All thoughts of dazzling elephants are dashed away as Akatsuki shakes off the fluid coating her arms and body.

Akatsuki has a major deficit in energy now, but isn't worn down yet. Atrax has expended a large amount of both Grass and Poison.

Emi 05-09-2015 04:48 AM


Also Emi, seriously, could you put your Hidden Powers in your squad post as well next time
Never! No seriously I keep telling myself I should do this and then I completely forget about it. Also why didn't you tell me I had to order.

Let's begin, Atrax, with the defeat of our prey. Ascend the walls while you fire down an Electroweb, then follow it up with a Thunderbolt for good measure.

KamenAeons 05-09-2015 05:15 AM

Because I had work due many times and it slipped my mind. And also now I still have a report due.

Sparkbeat 05-09-2015 08:33 AM

dammit she remembered

Force the webbing off and retaliate with Psychic. Confuse Ray.

KamenAeons 06-10-2015 07:36 AM

Round 2: Whoa totally "not a long time"
Shuddering from the surprise draining of energy from the get-go, Akatsuki glares at her arachnid opponent just as Atrax spews a dense net of electrified webbing! Focusing her thoughts on the web, the elephant elegant lady repulses the wave as it tangles the front of her body, a small amount of damage dealt to her before the silk is blown to pieces! As the pale blue psychokinetic wave pushes on, Atrax's eyes widen before being struck by the force, legs skittering madly as she turns back to her attacker! Rubbing her forelimbs together, Atrax sends the charge she creates flying through the air, striking the Gardevoir for some electrifying pain! However, she remains free from paralysis, sending a fine ray of light directly into the Galvantula's eyes, addling her mind considerably!

Akatsuki's still at a major disadvantage energy-wise, with a break in the future not too bad of an idea. Atrax is good for two herself, but confusion will be a fair setback. Health is roughly tied.

Sparkbeat 06-10-2015 01:33 PM

Just Toxic for now, but stay distanced. Try to aim it into her eyes to disorient her even more.

Emi 06-10-2015 02:37 PM

Let's see if we have ref with brain that won't ref confusion as being an insta-fail.

Screech her out of the Toxic and bring yourself back to your senses, then give her another dose of Giga Drain. Let her not have a rest.

KamenAeons 07-04-2015 02:22 AM

Round 3: The Scarecrow
Keeping her distance from the arachnid, Akatsuki clears her throat, seemingly preparing a speech! Oh wait, no, she actually has a giant blob of toxic phlegm in her throat, oh god that's nasty. Taking out a tissue of energy to contain it because that's the ladylike way to do things, she takes aim at the bin for the tissue. Said bin being Atrax, who's not looking too hot when it comes to being mentally prepared. She can see the distorted form of Akatsuki in front of her but she needs to figure out if she can actually get her forelegs to rub together rather than completely miss each other. Luckily for her, they eventually find each other, and she begins to rub them together like mad to generate a loud, abrupt screech! Akatsuki ends up flinging the phlegm a bit off course, but this also sort of rattled Atrax a bit as well. Not having a straight mind as is and hearing something headache-inducing usually isn't a good thing. Anyhoo, the toxins splatter on her back rather than the face as Akatsuki had intended, but they still soak in just as well. Or horribly. As the Gardevoir backs away to keep the two distanced, Atrax tries to focus on the warped figure in front of her to leech more energy from her. However, she's just unable to get a good lock without worrying about missing, and ends up forgoing the move. Her mind's starting to ease up on the confusion though.

Akatsuki got her chance to breathe easy, having started the countdown for Atrax's demise. She's still on a massive deficit for energy though. No damage on either side.

Emi 07-18-2015 09:47 PM

Give your opponent a taste of a Facade, then lay down some Sticky Webs all over the place.

Sparkbeat 07-21-2015 06:08 PM

Take advantage of any lingering confusion to get the jump on it and Body Slam it's back, pinning it so it can't reach you for Facade. After it attempts to uses Sticky Web, lean forward to look in its eyes for a Hypnosis, easing off of it as it falls asleep.

KamenAeons 09-07-2015 01:47 AM

Deciphering the muddled voices in her mind, Atrax wobbles towards her humanoid opponent, Akatsuki still unsure if she should strike just yet. But alas, it's a trap! The Galvantula swipes at Akatsuki's leg with her foreleg having dropped her facade at the last moment for this surprise attack! Yelping in surprise, Akatsuki teeters for a moment, her figure becoming unbalanced from the shock and then she falls facefirst onto the arachnid, actually crushing the spider with her weight! Squealing in both pain and horror, Atrax scatters globules of gooey webbing all over the Gym Leader's side of the Whoa Zone, or at least whatever is in her line of sight since she's being pinned by a most elephant Gardevoir. A brief scuffle ensues as Akatsuki manages to shift her body on the really bristly tarantula, staring deep into Atrax's eyes and lulling Emi's Pokemon to a peaceful slumber. Or whatever slumber you can have while someone is lying belly-first on you. Luckily for the spider, Akatsuki has the courtesy to crawl off Atrax in the most hilarious of ways.

Akatsuki is luckily not impeded by the webs yet, being closer to Emi's side of the field than Spark's, but they will affect the rest of Spark's Pokemon when they come in. She's also opened up the slightest of health leads for the Gym Leader, which she could end up widening due to Atrax's slumber. On the plus side, both Pokemon aren't tiring just yet, with Atrax slowly refreshing herself in her condition.

Sparkbeat 09-13-2015 12:14 AM

Future Sight followed by Wish.

Emi 09-13-2015 12:21 AM

Sleep Talk

KamenAeons 09-14-2015 08:50 PM

Round 5: Prayer for the Future
With Atrax incapacitated for the time being, Akatsuki makes a brief prayer to the future, wishing misfortune upon the spider. A faint vision appears, an orb at her position that shines momentarily before vanishing. However, the Galvantula stirs. Her many legs jitter before chasing after Akatsuki unconsciously, the Gardevoir letting out a yelp of terror as she gets bitten by Atrax, and her health being drained slightly. Kicking the sleeping spider off her leg, Akatsuki makes a wish for that not to happen again, all while Atrax continues to slumber, now on her back.

Akatsuki's feeling fresher now, with both Wish and Future Sight soon to proc. Atrax made a net health gain, keeping the game neck and neck. Atrax will be waking up some time in the next round.

Emi 09-15-2015 12:47 AM

Snore followed by a Bug Buzz.

Sparkbeat 11-06-2015 10:24 PM

Light Screen then Will-O-Wisp.

KamenAeons 11-08-2015 09:40 PM

Round 6: Blazing Elephants
Atrax continues to slumber peacefully, her legs jittering every now and again as she begins to snore abruptly. Puffing up her chest with pride, Akatsuki projects a screen of light between the spider and herself, focusing on defending the special attacks that will soon come her way. And it's all well timed as the sound waves cause the screen to shudder and chip at the corners, but it remains strong! With a big grin on her face, the Gardevoir follows up by raising her hand to her side, a small ember crackling to life in her palm before gathering strength and light. Soon enough, the will-o-wisp is ablaze and orbiting her fingers before Akatsuki sends the flame streaking through the Whoa Zone and blazing all over Atrax's abdomen, waking her up with a start! As she screeches in pain, Atrax flails back to her feet, nursing the searing wound left on her underbelly and glaring at Akatsuki with beady eyes. Rubbing her forelegs together furiously, the Galvantula lets loose a volley of sound to rattle Akatsuki's ears, but again, the screen shields the Gardevoir, eventually shattering as the sound subsides. Atrax glowers in frustration over her failure to deal any meaningful damage in this round, while the maiden of the Whoa Zone can only giggle at the spider's misfortune She raises her hand curtly to cover her chuckle as the Galvantula winces from the pain of both burn and poison, for the situation is somewhat in her favour now.

Atrax falls closer to the midpoint now, while Akatsuki is unharmed. However, the Gardevoir has begin falling into a predicament with her energy nearing the final third, while Atrax continues to keep a healthy advantage in that regard. Akatsuki's Fire is still plentiful however.

All times are GMT -5. The time now is 05:05 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.