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-   -   UPN PASBL: Sneezey12 vs DaveTheFishGuy (http://forums.upnetwork.net/showthread.php?t=4555)

Mercutio 11-05-2012 09:15 AM

UPN PASBL: Sneezey12 vs DaveTheFishGuy
Yeah I'm not even going to bother because we all know how this is going to end up. A shitty trilogy several decades later in which George Lucas gets all racist.

Sneezey12 ('GL') VS. DaveTheFishGuy (a)
6 vs 6
Equiall 6
96 Hour DQ
Switch = OK
The Last Stop

The Last Stop looks like a simple bog, but it is not entirely of this realm. It is the final resting place of souls who have yet to cross to the other side. The trees here are all petrified, and while there are enough of them to provide decent cover, they are spaced out well enough to allow Pokemon of somewhat large size to pass unhindered. The real quirk to this place, however, is the somewhat dense fog, which cannot be blown away. Pokemon not of the Ghost type will have some difficulty seeing through it, as it is not normal fog, and is the barrier to the other side. Additionally, the fog gets thicker with each Pokemon that is knocked out during the battle, starting as a slight irritation at the beginning but able to become bad enough that the average Pokemon won't be able to see far from their own face, though this requires a full ten Pokemon total from both sides to become as such. The bog itself is fairly shallow, so Ground and Rock attacks may be used normally, however it is deep enough that it can be used for Water attacks that rely on the arena. In the center of the woods, where the battle starts, is a circular platform raised a foot out of the bog made of clay enscribed with odd simbols that glow an eery blue to show the direction of any Pokemon that are not of the Ghost type. There are five torches on this platform lit with blue flame. Four spaced evenly along the perimeter and one in the center. The torches cannot be blown out or put out in any way other than being fed upon by a Ghost, which costs a move and restores light energy. All battles will take place at night under the full moon, having an effect on attacks that use moonlight similarly to if Sunny Day was to be used at night. The moon may give off a lot of light, but this is the main reason that visibility is so clear, and as the fog gets thicker the combatants will be less and less able to use the moon to it's full advantageous effects. Weather based attacks will not work here, as there is no change in weather in the other realm.


EDIT: 1.5/2x, must remember that,

Sneaze 11-05-2012 04:01 PM

Equiall 6 is cool and should feel cool. Thanks for taking Kushtie, not going to bother wishing Dave luck for the third time now.

Anasazi: Male Dusknoir (level 7) (level-up)
Biography: Anasazi is the ghost of a deceased tribal chief, known for his unrelenting war tactics and brutal power. His entire tribe was massacred and his land razed in the dead of night by another tribe, himself included. He holds a connection to the rest of his tribe that allows him to shift into their plane of existence with great effort.
Special Training: True Power
Anasazi can use Shadow Force once per match. Anasazi no longer benefits from fighting more enthusiatically at night, as most Ghosts do. Additionally, he is considered weak to Fire type moves, and can no longer use any Fire type moves. His connection to other spirits means that he does not have full control over his own being, let alone having control over that of others, and as such can no longer use Curse, Pain Split, or Destiny Bond.

Virendra: Female Haunter (level 6)
Biography: Virendra was once a warlord, victor of countless battles, and known to defeat her opponents with her bare hands if she needed to. Her death was a swift and unjust one, ambushed as she was attending a duel, and slaughtered mercilessly, though not without a fight. It is because of this she cannot stand unsporting tactics, and will not even change out of solid form, always apting for a fair fight. Virenda is white, and her eyes are entirely light blue, as is the inside of her mouth.
Special Training: For Glory
Virendra cannot use Sucker Punch, Disable, Spite, Trick, Toxic, Venoshock, Taunt, Torment, Swagger, Thief, or Snatch, as she considers them unsporting. Virendra will not change out of solid form at any time. Virendra cannot evolve, but is considered fully evolved from the standpoint of energy and health levels. Virendra also gains Rock Smash, Brick Break, Dynamic Punch, and Focus Punch, being used to fighting with her bare hands, and has as much Fighting energy as a Water type would have Ice energy.

Creed: Male Gengar (level 6)
Biography: Creed is the most underhanded thing in existance, I'm pretty sure. He spends most of his time training to perfect the ways of dirty fighting. Obviously this means that he had to up his Dark movepool a bit since most dirty tricks fall into such an energy type.
Special Training: Underhanded
Creed is now familiar with Dark energy.

Miss Missy Miss: Female Mismagius (level 6)
Biography: Miss Missy Miss has always taken joy in staying awake for days on end, and I could never figure out as to why. After quite a while I determined that this problem was because she couldn't relax when it was time to sleep, disturbed by all the commotion around her. It was at this point when I got her a white noise machine, and she hasn't had a problem relaxing ever since. In fact, she liked the white noise so much that she would just start letting out sounds of her own to mock it, calming herself down in the process.
Special Training: White Noise
Whenever Miss Missy Miss uses Screech, she is benefitted with the same boosts associated with a Calm Mind. Her Screech attacks now use 25% more energy, and may only be used twice per match. Also, because she respects how difficult it is to get sleep sometimes, she will not purposely use damaging attacks against sleeping opponents, and has foregone her learning of Nightmare and Dream Eater.

Keaira: Female Sableye (level 6)
Biography: Keiara, being a Sableye, has always had a deep connection to the shadows around her. Inspired by her abilities involving shadows, Keira decided to go under training to use shadows further to her advantage, forming a strong attack out of them.
Special Attack: Totally Not Shadowball (Ghost/Dark)
Keiara draws shadows around her into a ball of energy which she then hurls at the target for extreme damage. If the arena is very dark, the charge time will be reduced slightly, but if there is very little shadow to draw from, it will take longer, at ref's discretion. Obviously if for whatever reason there are no shadows about, the attack is unusuable. This attack takes extreme energy, and can be used twice per battle, once as a Ghost type attack, and once as a Dark type attack. Charge time in an average arena is just over that of a Hyper Beam.

Perdita: Female Drifblim (level 6)
Biography: Perdita loves nothing more than to float about happily in the sky, but she just doesn't like it when people try to bring he down. Inspired by Swords Dance and Reflect, she has created a way to attempt to stop this from happening.
Special Defense: Spin Sphere (Ghost)
Perdita spins quickly in place why producing Ghost energy, causing a swirling sphere to appear around her. This sphere will bounce orbs and rocks back in the exact direction from which they came, with slightly reduced power. Any other moves that hit the sphere are harmlessly nulled a la Protect. Energy use is equal to that of Reflect, and Spin Sphere may only be used once per battle.

DaveTheFishGuy 11-11-2012 05:34 PM

So I was highly tempted to bring a squad composed entirely of Dark- or Steel-types but thought that would be no fun. Still bringing the Trollbadge, mind.

Onslaught Badge
Global Badge
The badge of the Donnybrook Shopping Mall, emblazoned with a flaming fist representing justice. This badge is given to trainers who triumphed in the Mall, and represents their skill and determination to win in an all out assault.
Badge Effect: Furious Onslaught
This badge allows the wielder to use one additional Three Move Combo in all of their matches.

Indurate Badge
Attachable Badge
Trainers who defeat Tyranidos, leader of the Godly Geode Gym, will receive this badge made of pure diamond, to symbolize the toughness of rocks. Likewise, the badge grants a specific power to toughen up a Pokémon.
Badge Effect: Immunity
This badge can make a type that would usually do neutral damage to your Pokémon an immunity. The trainer who wins this badge may choose which type to change to an immunity, but can only choose from the types that inflict neutral damage and cannot pick the Normal type.

Indurate Badge goes to Diego, granting him an immunity to Ghost attacks.

Level 7:

http://www.upnetwork.net/fb/sprites/pn243.gif Diego: Male Raikou
Raikou: (Electric) - A Raikou's Roar attack is more effective than normal. If it rains while Raikou is out, it will also be a thunderstorm. This makes the rain more resilient, and will last one round after being cancelled out. Because of Raikou's association with rain and thunderstorms, it will never receive recoil when using Electric attacks in the rain.
Electric-types, in general, prefer areas where their Electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
Bio: While the story of how Diego came to join my team is well-documented, his backstory requires a little more fleshing out. After the Pokémon killed in the burning of the Brass Tower were resurrected as the Legendary Beasts by Ho-Oh, they scattered through the local area, their formidable power urging them to run on and on. During his lengthy period of freedom, the Raikou was able to revel in the power of his electricity, displaying his might against several wild Pokémon who didn't know that attacking a Legendary was a bad move, getting badly shocked for their troubles. The Houndoom and Ursaring of the local forests long since learned to keep their distance when the Thunder Beast blazed through, but on one fast-paced rampage the feline came into conflict with his kin.
Sensing a threat to his family group from the tremendous energy level fast approaching, one forest denizen blasted a Thunderbolt toward the racing Raikou. The attack didn't do much damage, but it did manage to wrongfoot the Legend, causing him to stumble. Snarling, the tiger turned to face his attacker, who revealed himself soon enough - a male Electivire swinging down from the trees, adamantly protecting his forest full of Elekid and Electabuzz. Diego responded in kind, but even with his extra juice the Thunderbolt didn't phase the Electivire, fuelled with desire to defend his family. Raising his fists, the humanoid brought them crashing down, sending an Earthquake attack to rattle Diego. The Legendary winced as his single weakness was assaulted, taking hefty damage before firing a piercing beam of Psychic power. The Extrasensory rattled Electivire's head, discombobulating him nastily and leaving him feeling woozy, allowing Diego to close in, ramming him with a Double-Edge attack and sending him back into a tree. Continuing to fight on, Electivire struggled to his feet, barely able to do so, while Diego panted from his exertion. Eyes flashing bright yellow, the Raikou extended tendrils of energy around his foe, but this wasn't the usual Thunder Wave. Instead, Electivire sagged, his energy being stripped away to repair Diego's own vitality. After a few seconds it was over, Diego seeming much fresher, while Electivire lay on the ground, unable to move after having his power drained.
His attacker subdued, Diego left the forest without any further fuss, continuing on his run. Over his ears of isolation, further scuffles with opposing Electric-types allowed him to focus this newfound power. Though unable to deploy it in the battle that ended with his capture, he still finds use from it in other clashes.

Special Attack - Power Drain (EL):
Diego extends tendrils of energy from his body, not unlike Thunder Wave, which then bind the opponent. Instead of paralysing, they drain the opponent of energy related to the amount of Electric energy that they possess, ignoring standard effectiveness multipliers. Electric-types and Pokémon with more Electric energy that average (Volbeat, Probopass, Pokémon under the influence of the Mozz Badge, etc.) will lose a major amount of energy, whereas average Pokémon will be drained of a considerable amount. Pokémon with only one or two Electric moves will only lose moderate energy, while those with none at all won't be affected. Power Drain is usable up to three times per battle, though no more than twice on a single opponent, and does not affect the level of remaining Electric energy when used on non-Electric-types. Standard laws of Diminishing Returns apply, and Diego expends a light amount of his own energy to kickstart this technique.

Level 6:

http://www.upnetwork.net/fb/sprites/pn558.gif Gorrath: Male Crustle
Crustle: (Bug/Rock) - With a heavy shell of rock on its back, Crustle is a slow-moving Pokémon, having difficulty moving at much more than a fast crawl. However, Crustle’s shell is extremely hard and durable, granting it a boost in physical defence, though its vulnerable body will still take full damage.
Bugs can, in most cases, see in the dark. While most live in warm climates, they hate fire, and dislike cold.
Rock-types generally have hard bodies, which makes them resistant to unskilled (non-fighting) blows. However, most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. Rock-types prefer heat to cold.
Bio: One of the embodiments of defence on my squad, Gorrath is both strong and sturdy. While he bears little resemblance to his namesake owing to extreme tenuousnous, he still hates opposing forces made of metal. Owing to this, he's studied the techniques of my various Fire-types, especially envious of Susan and her access to Lava Plume. With a few attempts, he managed to develop his own take on this move, trying to better defend himself.

Special Attack - Trebuchet (RK/FI):
Gorrath creates a sphere of Rock as he would Rock Wrecker, firing it upward in an arc to strike the opponent, taking considerable energy for equal damage. However, when specified, he puts a extra light amount of energy into the attack and ignites it, turning it into a fireball and causing it to deal considerable Fire damage for heavy energy overall. Gorrath has enough energy to use the Fire style twice per battle.

http://www.upnetwork.net/fb/sprites/pn359.gif Barghest: Male Absol
Absol: (Dark) - Due to their ability to predict disasters, Absol have a faster reaction time to large-scale attacks (Earthquake, Blast Burn, Explosion, Thunder, Hydro Pump, Sandstorm, exceptionally powerful sig moves, destruction of arena, etc, etc). This does not guarantee escape, it merely increases the odds of dodging.
Dark-types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Bio: As typical for a member of his species, Barghest typically used to appear as an omen of disaster toward humans, giving them ample warning to prepare themselves for Nature's latest upheaval. Due to his territory running alongside a natural tectonic faultline, his patch was subject to more tremors than average, causing him to get used to them. By the time he joined my squad, he'd developed some proficiency with using them in combat, which was further honed by some training with my Ground-types.

Special Training - Off the Richter Scale:
Barghest is able to use Earthquake, with enough energy to use it twice per battle, but due to the arid nature of his natural habitat he's unable to use Blizzard.

http://www.upnetwork.net/fb/sprites/pn302.gif Mogwai: Male Sableye
Sableye: (Dark/Ghost) - See Ghost Pokémon rules, all Ghosts fight more enthusiastically at night, though light does not hinder their ability to battle. Sableye can see in the dark. Due to their keen eyesight, Sableye's accuracy cannot be lowered - Sableye is permanently solid, unable to achieve other forms. Due to Ghost not providing immunity against Fighting attacks, they are considered weak to Fighting.
Dark-types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
See the Ghost Pokémon rules.
Bio: Unlike his namesake species from the Gremlins movies, Mogwai has no rules attached to him - he loves water, doesn't mind the light, and happily chows down on delicious rocks at all hours. The only thing that does irritate him is, unlike most other Ghosts, he's incapable of hiding outside of dark areas thanks to his mostly-solid body. This has manifested in a burning desire to be as sneaky as possible, attempting to hide from both friend and foe. Things really came to a head when Spud joined the team, as the Stunfisk was able to show Mogwai a move with limited distribution - Camouflage. With a blink of the eye, Spud was able to melt away into the mud, leaving just a stripe behind, earning the Sableye's fascination. Becoming a dedicated student, Mogwai put his all into copying this ingenious technique, soon becoming just as skilled at its use.

Special Training - Now You See Me...:
Mogwai can now use Camouflage. When he does, the gems on his chest and back remain visible.

http://i1179.photobucket.com/albums/...es/Blessed.gif Brian Blessed: Male Exploud
Exploud: (Normal) - Exploud is completely immune to any sound-based attack, any sound based attack used by Exploud is 25% more effective then usual
Normal-types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. They are resistant to nothing, and are weak to Fighting, taking double damage.
Bio: One of the Largest Hams of all time, Brian Blessed was somehow transformed into a Whismur so that he can ham up the Pokémon world. Of course, a Whismur would provide the evolutionary steps to be AS LOUD AS POSSIBLE! In the meantime, he practices his vocal talent in battle, to be as hammy as can be. He also has a big, bushy beard.

Brian Blessed takes a deep breath, before screaming at the top of his lungs. The sound is so loud, that it actually tears the fabric of reality, creating 'rips' that travel along in a beam. The sound is widespread, and deals the damage of Hyper Voice, but the rips in reality deal much more damage, especially if the foe is caught full-force by the beam. If a direct hit is landed, the foe takes the additional damage of Thunder, along with Hyper Voice damage from the sound. The beam is very focused, only about the size of Brian Blessed's mouth, so agile Pokémon may well be able to dodge. This move takes the energy of Thunder to perform, and leaves Brian Blessed tired afterward, his Sound-based attacks will have reduced power/effectiveness for three rounds afterward, akin to Draco Meteor recoil. This can only be used once per battle due to the strain it puts on his vocal chords.

http://www.upnetwork.net/fb/sprites/pn474.gif Cyberduck: Genderless (Male) Porygon-Z
Porygon-Z: (Normal) - Of the Porygon line, Porygon-Z possesses higher agility and speed than its bretheren, at the cost of slightly lower defences. Like its prevolutions, it moves by hovering with the same restrictions (flight ceiling = 6 feet max). Porygon-Z's head is also capable of moving independently of its body (including full 360-degree rotation without having to turn its body), but the head cannot go beyond or be forced more than half a foot away from its body.
Normal-types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. They are resistant to nothing, and are weak to Fighting, taking double damage.
Bio: With Porygon's evolved forms now allowed in the PASBL, everyone was keen to hop on the bandwagon of adding Porygon2s. I didn't even mean to - upon reading Muyo's post, a Porygon phased out of the computer screen in front of me, having been liberated from cyberspace by the LOs decree. Seizing the opportunity, I caught the little digital critter, adding him to the team.
Fitted with an Up-Grade, he soon evolved into his middle form, but he still maintained his love for Cyberspace, spending a lot of time in the computer which has lead to some... embarrassing instances. Once, I checked the comp to get him for a battle, but couldn't find him. Turning up to the battle without him in tow, I was deliberating my first selection before a compter-esque window opened in mid-air. A zapping noise later, and Cyberduck emerged, looking a bit exhausted but ready for battle.
Within the battle, his opponent, a Ninetales, used Double Team, producing several clones. Unsure of which was the real deal, the Porygon2 opened another window, vanishing from view. Moments later, with a burst of data, he reappeared behind the group, firing a bolt of energy at the Ninetales that proved to be the next one. Having won the battle, I checked his learnset, and discovered that spending so much time in Cyberspace had taken a strange effect on him.

Special Attack - Cyber Force (NO):
Cyberduck can use a weaker version of Shadow Force. However, instead of the Spiritual plane that Giratina enters, he enters Cyberspace. In the digital world, he relies on pure data and facts, and thus can identify the target under the same conditions Shadow Force would. Instead of Ghost energy, it deals typeless damage comprised of data from Cyberspace. Cyber Force deals heavy damage while costing major energy to use, Cyberduck may use Cyber Force once per battle due to the strain it puts on his circuits, and cannot use Teleport at all.

"Barghest, start us off."

Sneaze 11-12-2012 10:41 AM

Hmm... I guess I'll start with a 'mon you've already had the pleasure of fighting...

"Creed. Sludge Bomb into Confuse Ray. Stay off the ground at all times."

DaveTheFishGuy 11-12-2012 10:58 AM

>Spend a good quarter of an hour trying to figure out how to order around Metronome

Aww well that's no fun.

"Calm Mind into a Snarl."

Sneaze 11-12-2012 11:01 AM

Meh. I was going to keep it but need to actually be somewhat serious.

Mercutio 11-13-2012 12:52 PM

Round 1
So, it's the first round of this match that has tried to happen twice already. I'm pretty sure no-one here expects this to finish, but hey, one can dream. Being a 6 vs 6, it could drag on for eternity, much like purgatory or Lost. But that's ok because it's the Ghost not-Gym so eternal torment is the name of the jig!

In the blue corner, it's Barghest the Absol, arguably the best quadruped in the game. A Dark type, he'll have some telling advantages in this arena and against these opponents. The first of these, in the red corner, is Creed the Gengar. The only fully evolved Gen I Ghost, Gengar can be deadly in the hands of an expert. Gen I facing Gen III, Dark vs Ghost and Poison. Barghest has an arsenal of offensive capabilities and some great support moves, but Creed packs even more in the way of indirect annoyance and can shift forms to boot. We'll see how these two play the game, Dave packing two badges to boot.

Starting off, Sneezey decides to go on the offensive. His pokémon's primary typing ineffective against the Dark type, he orders a Sludge Bomb. Creed smirks, readying his attack with relish, toxic substances to make your toenails grow curly forming the bulk of the concoction. The Ghost type slings the mixture out towards Barghest in the form of a massive volley, the Dark type taking the attack without much problem. No poison to worry about, which is useful.

Dave looks on unamused, peering through the fog with a measure of uncertainty. He orders a Calm Mind, Barghest focusing his mind in order to better attack in future. His offensive capability gains potency, especially useful for shooting down Ghost types. It also ups his mental capacity, which is especially useful for the upcoming event. Sneezey switches his tactical mindset to non offensive moves, ordering Creed to use a Confuse Ray. Ordering this going first necessitates a choice from the opponent, and in this case Dave has chosen to allow it to strike. Barghest takes the energy to the face, instantly feeling the potent effects.

However, his resistance to Dark typed energy and his heightened mental state provides a measure of protection. Dave calls out orders, orders which involve a nice combination of offence and support. Snarl, one of my personal favourite Gen V additions, is a great attack for causing damage and inducing fear. In this case, Barghest manages to comprehend orders and laucnh the attack, shockwaves of Dark typed energy impacting heavily on Creed's solid form for super effective damage. I suppose this is the time to mention we're under a 1.5/2 system. The fear factor isn't really much use here, though, Creed feeling right at home in this environment, and the round ends with Barghest still reeling from that mental assault, Creed standing some way away looking primed for a fight.

Both sides took some damage, Creed closer to a significant marker but both still within the first quarter. Energy usage was fairly even, both sides inside the first quarter. Barghest is currently moderately confused.

DaveTheFishGuy 12-02-2012 10:27 AM

"Nice work Barghest, let's keep things simple with a Dark Pulse. Follow up with a Shock Wave."

Sneaze 12-02-2012 03:47 PM

"Go underground to avoid the Pulse. Pop up behind a tree for cover and send your hands at him with an Ice Punch."

Mercutio 12-02-2012 03:57 PM

Ah, Ghost dig. I love doing that to people.

Mercutio 12-05-2012 03:58 PM

Round 2
Man the shits I don't give.





Sneaze 12-05-2012 04:06 PM

Oh yeah, forgot was Gengar. XD

"Back off and into the air as you let loose a Toxic Spikes. Metronome."

DaveTheFishGuy 12-10-2012 05:40 PM

"Let him wonder what Toxic Spikes is as you smack him with a Dark Pulse. Follow up with a ranged Psycho Cut."

inb4 Metronome pulls Megahorn or some bollocks

Mercutio 12-15-2012 06:31 AM

Alright. To start, Sneezey orders a Toxic Spikes. Gengar doesn't learn that attack, which is a real shame as my Gengar would love have that level of irony available, so Creed does nothing. Meanwhile, Barghest smacks him with a Dark Pulse! It's 1.5/2, so this isn't quite as bad as it could have been, but the physical Creed is knocked back by the blow.

[Flavour text]

Next, Creed uses Metronome. The rules of the internet mandate that I can't have Megahorn happen. I also can't have 'some bollocks' happen. That in mind, it seems I have accidentally RNGed* Flare Blitz. My bad. Barghest responds with a Psycho Cut, and there's a nice fiery explosion of animé style wonder. IN FLAMES! Wonderful.

Creed is well in to the third health quarter, while Barghest is well in to the second. Creed used less energy, but lacks Fire, while Barghest is low on Psychic. They're close ish.

*see, kids, when I rig the RNG to be funny and make the match move faster, I don't lie about it.

DaveTheFishGuy 12-20-2012 11:12 AM

"Just a Hidden Power for now, my friend. Stand by to dodge after that if you can."

Sneaze 12-20-2012 05:20 PM

"Rush him and put him in a Submission. Dynamic Punch."

Mercutio 12-21-2012 05:02 PM

Round 4

So, having just used a fair amount of his pokémon's energy, Dave has Barghest do a simple Hidden Power. This involves charging some Dark typed energy and forcing it out towards Creed with great power. The Gengar isn't in the mood, though, and follows his orders for a Submission. Applying his imagination, he grabs the Dark type in a head lock, because apparently he's big enough to do that, and neuters the attack before it gets any traction. Following that, he uses Dynamicpunch, and I have several reffings to get done on a Friday night so let's just say that he charges some energy and thumps Barghest in the gut with it. No SC evasion to be seen, sadly for Dave.

The damage is all Barghest's, the Dark type inching in to the final health quarter. He didn't really use much energy, though, but Creed is in need of a one mover and very low on Fighting energy.

DaveTheFishGuy 12-21-2012 07:30 PM

>Energy attack involving multiple orbs of energy
>Opponent moves in close yet magically dodges all of these

lol wut. This seems a bit... wrong... since he was apparantly charging with initiative while they're 'close-ish' and Creed's just pulled off a Flare Blitz.

Mercutio 12-22-2012 05:55 AM

I don't know, I was going with time I charge orbs is time enough to sneak in.

DaveTheFishGuy 12-22-2012 06:33 AM

Yeah I really don't get why people ref Hidden Power taking like five seconds for no reason. Besides, if Creed sneaks in then he's putting himself right in the path of the swirlyness.

EDIT the first: Also health seems a bit low considering we're on 1.5/2x.

Mercutio 12-23-2012 07:15 AM

Ehh. I see what you mean, but this is how I played out in my head. Visibility issues, ghost sneakiness etc.

On health, what you have to remember is that anime style explosions are basically guess work. I guessed high. But a Dark Pulse x 1.5 is still closing on a quarter.

DaveTheFishGuy 01-03-2013 07:31 PM

Still don't agree really. Especially since Darks are good at... Dark...-seeing(?).

Also I went to order then realised that it's Sneezey's orders.

Mercutio 01-03-2013 07:40 PM

Your objections are duly noted and placed on the part of my shelf reserved for the Grammy I will never win.

Sneaze 01-04-2013 09:20 AM

>Dark... seeing (?)

You say that like the fog in the arena isn't to troll Darks. Even if there isn't much of it currently.

"Confuse Ray and back off. Use the trees for cover."

DaveTheFishGuy 01-07-2013 04:43 PM

"Charge through with a Zen Headbutt to strike him. Let him back off, then close in on him with a Pursuit and nail him with a Dark Pulse."

Three-mover confirmed. inb4 Kush refs it failing.

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