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-   -   UPN PASBL: Ger vs. EmeraldGoblin (http://forums.upnetwork.net/showthread.php?t=5400)

MCXD 01-09-2014 09:34 PM

UPN PASBL: Ger vs. EmeraldGoblin
 
Welcome ladies and gentlemen to a match between two fairly new trainers to the PASBL scene, Ger and EmeraldGoblin. The rules for this tussle are as follows:

Quote:

3 vs. 3
Equilevel 1
Slapstick
Switch=KO
48 hr DQ
This means that:
- Both trainers will use at most three different Pokemon during the course of this match. The first trainer to knock out all three of their opponent's Pokemon will be declared the victor.
- All Pokemon will be level 1 (except for uplevels, which will be level 2), but will still be whatever evolutionary stage they are before the adjustment.
- Trainers will be unable to switch Pokemon, except through the user of a switching move like Baton Pass, U-Turn or Volt Tackle.
- If it has been 48 hours since the time it became time for a particular trainer to post in the thread, their opponent may call for a DQ.

The arena used for this match will be the tried and tested Yawn Lawn Arena:

Quote:

Lawn (Outdoor. Standard Arena for Outdoor Battles): A basic, standard terrain. Nothing special. The "Grass Field" arena from the Indigo Pokémon League in the anime is a prime example of a Lawn Arena.
Special Rules: None
Match order is as follows:
- Ger announces their squad of six Pokemon for this match.
- EmeraldGoblin announces their squad of six Pokemon for this match and sends out their first.
- Ger sends their first Pokemon and gives them orders.
- EmeraldGoblin gives their Pokemon orders.
- I ref, and the order reverses.
- EmeraldGoblin gives their Pokemon orders.
- Ger gives their Pokemon orders.
- I ref, etc.

Will it be an intense match between two evenly-matched competitors? Or will one trainer dominate the other in an impressive display? We're about to find out... because as soon as both trainers are ready, we can begin! Good luck!

Ger 01-09-2014 09:38 PM

Ambrose - Level 2 Male Mighteyna(Uplevel)

Bio: Ambrose the Mightyena is my strongest pokemon, he is fierce in battle and shows no mercy against his opponets. A very brutal pokemon that is battle tested and to an extent is alittle bit insane and hard to control. He was captured as a total feral pokemon who was overly brutal in combat and is now learning to supress his instinct but at times he unleashes them.

Signature Move- Killer Instinct

Once the opponent reaches 50% of their health, Ambrose's natural predatory instincts kick in and his bite attacks do 10% more damage than normal. However Ambrose's predatory aggression leaves him more open to attacks and as such opponent's moves do 10% more damage as well.

Hidden Power: Psychic

Denny- lvl 1 male grimer
Hidden Power: Dark

Reigns: Level 1 Male Machop
Hidden Power: Ice

Rhodes -lvl 1 Male Dunsprace
Hidden Power- Psychic

Ace – Lvl 1 Male Pidgey
Hidden Power: Fighting
Signature- Killer Charm
Hope's attract and charm are much more effective

Kingston- lvl 1 Male electrike
Hidden Power: Grass

EmeraldGoblin 01-09-2014 09:50 PM

Zuko
http://www.serebii.net/blackwhite/pokemon/391.png
Level 1 Male Monferno
Spoiler: show

Biography:
EmeraldGoblin's Partner in crime. Zuko was the first pokemon recieved by EG at the beginning of his journey. EG's fervent attitude is only matched by Zuko's flaming spirit.


Spoiler: show

-----------------------------
Hidden Power: Ice
-----------------------------
Species Characteristic:
Monferno (Fire/Fighting): When threatened, Monferno increases the size of its flame to appear larger then it really is in order to intimidate its oppponent. If a Pokémon would reasonably be afraid of Monferno, said Pokémon will be slightly less effective in battle. The members of Chimchar line are extremely good climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease. The Chimchar line also gets a boost in the power of its Fire attacks when low in health.

[Fire]: Fire types love hot temperatures. Most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of Magby, Magmar, Slugma and Magcargo). If a fire Pokémon has a flame somewhere on its body, it will take extra damage if a water attack hits the flame. Otherwise, fire Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except for the above 4 Pokémon, who will take damage the longer they are in the water). Instead of being automatically 2x weak to Water, they take 150% of the damage if hit on their bodies, but take 210+% if hit on open flames.
[Fighting]: Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.


Azula
http://i1094.photobucket.com/albums/...emon/607-R.png
Level 1 Female Litwick
Spoiler: show

Biography:
Azula has a spirit that must not be taken lightly. She is tactical and will strike when you least expect her to.


Spoiler: show

-----------------------------
Hidden Power: Ice
-----------------------------
Token: Reaper's Token
This attachable item can only be given to Ghost type pokémon. If the pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This token is available only during the Halloween sale and may be purchased by trainers up to once.
-----------------------------
Species Characteristic:
Litwick: (Ghost/Fire) Litwick’s flame is made from a ghostly flame which only sheds light when Litwick desires. Though this light can be used to illuminate dark spaces for long periods of time, it can also be turned “off” so that, despite still burning, it does not illuminate anything. Litwick moves primarily by hopping, though, by melting some of its wax, it can ooze to move around the arena.

[Ghost]: Litwick is solid at all times, with the exception of its flame which counts as ethereal. Because its flames are ethereal, they are not dealt extra damage if struck with water based moves.
[Fire]: Fire types love hot temperatures. Most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of Magby, Magmar, Slugma and Magcargo). If a fire Pokémon has a flame somewhere on its body, it will take extra damage if a water attack hits the flame. Otherwise, fire Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except for the above 4 Pokémon, who will take damage the longer they are in the water). Instead of being automatically 2x weak to Water, they take 150% of the damage if hit on their bodies, but take 210+% if hit on open flames.


Gyatso
http://www.serebii.net/blackwhite/pokemon/239.png
Level 1 Male Elekid
Spoiler: show

Biography:
Cuddly, electrifying, and playful, Gyatso is great asset to my squad, and a valuable friend.


Spoiler: show

-----------------------------
Hidden Power: Ice
-----------------------------
Species Characteristic:
Elekid (Electric): An Elekid may take one turn to recharge half of its electrical energy. This can only be used once per match, and it must take a turn to recharging, in which no other moves may be ordered. Unlike Electabuzz, it does not react to the color red.

[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.


Varrick
http://www.serebii.net/pokedex-bw/evo/194.png
Level 1 Male Wooper
Spoiler: show

Biography:
Biography
Varrick is very sly when it comes to interacting with other pokemon. He very much an entrepreneur, and he is a great con. When Varrick is in battle, he becomes very analytic, and observes the opponent very carefully. In the past, Varrick came from a very poor clan of woopers, and was always too weak to hunt for real food. He developed a nack for vegetables, as those he could easily grow. Eventually he found out that it was healthier for him to only have a plant based diet, vs eating anything else. He shared his information with the rest of his clan, and soon after other wooper became lazy, and started taking the vegetables as well, as it was easier than going out for a hunt. Unable to keep up with the demand for the precious vegetables, Verrick became greedy. He would swoop in and vaccum wave with strong suction from his mouth, and would take all the vegetables quicker than any other wooper. It was a way for him to defend himself. Once I knew this particular had these capabilities, I used it to my advantage and trained him to use it in battle.


Spoiler: show

-----------------------------
Hidden Power: Fire
-----------------------------
Special Defense: Vacuum your vegetables! [GR]
Twice per match, Varrick can swallow a grass attack, whether in the form of energy or projectile. Clearly, he cannot do so against physical grass attacks, such as the likes of vine whip, or leaf blade. Attacks like energy ball, hidden power, or even solarbeam are fair game. Absorbing such attack will make him slighly sluggish for one turn, as he needs his stomach to break down all the starch within the attack. He must hear the command "Vacuum your vegetables" to use such technique. He can no longer use Stockpile, Swallow, or Spit up, Blizzard, Water Gun, Double Kick.

Species Characteristic:
Wooper (Water/Ground): Wooper are good swimmers, but they are just as comfortable on land. Wooper and Quagsire are coated with a slimy substance, which makes them harder to grab.

[Water]: Water Pokémon are able to hold their breath and/or breathe under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
[Ground]: Ground Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 75% the normal damage from electric attacks. If a ground type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire).



Tho
http://i1094.photobucket.com/albums/...emon/002-C.png
Level 1 male Swampy Ivysaur
Spoiler: show

Biography:
As He walks through the valley of the shallow of watery death. He took a look at his life and realize there's not much left. 'Coz he been blastin' and laughin' so long, that even his mama thinks that his mind is gone. But he ain't never crossed a mon that didn't deserve it. Him be treated like a punk you know that's unheard of. You better watch how you're talkin', and where you're walkin' Or you and your homies might be lined in fluid. I really hate to trip but I gotta, loc. As he grows he see himself in the pulse mist, fool. He’s the kinda G the little homies wanna be like. On his knees in the night, sprayin' liquids in the swamp light. Been spendin' most his lives, livin' in the swampy's paradise.


Spoiler: show

-----------------------------
Hidden Power: Dark
-----------------------------
Special Training: Swampy’s Paradise [WA]
Tho lived his life in the marginalized swamp areas of the kanto. He grew up in a swamp, and therefore learned how to use not only the plant environment, but also water as resource. Through his adversity, he learned how to use Water pulse and Water Pledge. However, he does not have the swamp cred to use Solarbeam, Double-Edge, or Petal Dance.


Hei Bai
http://i1094.photobucket.com/albums/...emon/115-E.png
Level 2 Male Kangaskhan (uplevel)
Spoiler: show

Biography:
-Unavailable-


Spoiler: show

-----------------------------
Hidden Power: Ice
-----------------------------
Species Characteristic:
Kangaskhan (Normal): Kangaskhan come in both genders, though females are more likely to have babies (almost 100%) than males are. Along with battling, a Kangaskhan is most concerned about its child. If an opponent injures the child, Kangaskhan will go into a blind rage against them, which will last until either the offending Pokémon or Kangaskhan is unconscious. During this time, Kangaskhan’s attack is doubled, at the expense of a halved defense.

[Normal]: Normal types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. In the ASB, Normal types take 100% damage from Ghost type moves.



------------------
Gyatso, I choose you!

Ger 01-09-2014 09:54 PM

Let's go Denny! Acid Spray followed up by Sludge

EmeraldGoblin 01-09-2014 09:56 PM

Gyatso, take advantage of your electrical energy and use thunderbolt, follow up with Psychic!

MCXD 01-09-2014 11:19 PM

Round 1
 
EmeraldGoblin is the first to send out a Pokemon, releasing onto the field an Elekid named Gyatso. While this one may not be a master of air-bending, a wise opponent would be wary of his playful style, or they might be in for quite a nasty shock.
Ger responds by leading with a sludgy Grimer named Denny. This poison-type seems to be quite a popular pick among the new generation of trainers, for its incredible versatility. Besides, aren't blobs simply fun?

Both sets of orders are highly offensive, but Denny is the first one to be making a move in this match. He quickly compiles a cocktail of Acidic substances in his mouth, Spraying a big bubble in the direction of his opponent. Gyatso, who was busy preparing his own attack, took the shot head on, flesh-burning acid splashing across his chest and shoulders. It stings terribly but he doesn't lose focus, the horns on his head arcing viciously with electricity. Turning them to face the opponent, he fires a fast moving Thunderbolt straight across the arena. Denny shrieks in pain as the electricity strikes him, shocking him thoroughly. He slinks back as the attack stops, smoking a little and still wincing. Although he wasn't explicitly weak to electricity, it's something that his species really didn't want to be hit by all the same. Gyatso meanwhile shakes off the acid, rolling once in the grass to wipe as much of it off as he can. Unfortunately, the time it spent on there was enough to leave some burns, the marks just visible.

Denny goes in for the second attack now, surging closer and spitting a sticky pile of Sludge in the opponent's direction. Gyatso counters by charging his horns full of a different kind of energy, Psychic this time, and fires an invisible wave of force at the Grimer. The two attacks pass through each other like ships in the night, a gout of sludge crashing into the Elekid's head while a wave of psychic energy rips through Denny's amorphous form. The electric-type falls back in surprise, also disgusted by the horrible thing that splattered on his head, but fortunately (for him) not poisoned. He shakes it off, and gets back to his feet. Denny isn't quite so lucky, crying out in pain from the super-effective shot, slinking back further from his opponent and 'holding himself' unhappily. The poison-type gives a gurgled, threatening growl, not about to have his opponent go unpunished!

---

Some of the grass seems to have been burnt by the acid splash, but acid from that this lawn arena is completely unchanged. The two Pokemon are fairly far away from each other.

Denny took two nasty blows and looks hurt. The fight has only just started though, and he looks keen to get back at his opponent. His energy use was pretty decent, so he's still very fresh.

Gyatso has a very nice health lead to start off the battle with, but used quite a bit of energy with those two attacks. His psychic energy is mostly depleted. He has some light acid burns on his chest.

EmeraldGoblin 01-10-2014 07:54 AM

Screech to interrupt his first attack, follow up with Shock wave!

Ger 01-10-2014 08:10 AM

Dig to avoid the Screech then follow that up with a Gunk Shot

MCXD 01-10-2014 02:15 PM

I'm asking an LO about it, but seeing as this match is still in its very early stages, I'll pose the question to the two of you as well: Do you wish to switch to Generation 6 rules, now that it's official out? If you both agree, I'll continue the match using Gen 6 movesets/typechart/SCs/etc, otherwise I'll stick to Gen 5.

Reffing will be up shortly after a decision has been reached.

Ger 01-10-2014 02:36 PM

It's up to EG , i'm fine either way.

EmeraldGoblin 01-10-2014 02:39 PM

It was turned down by a LO so it doesn't matter anyway lol. Lets continue this :)

MCXD 01-10-2014 02:39 PM

Okay, DaveTFG says to keep it as Gen 5. Reffing will be up shortly.

MCXD 01-10-2014 03:27 PM

Round 2
 
Denny didn't want to hear the worst of the horrible sounds that were about to come his way, and so tries to Dig away from what was soon to come. He frantically scoops up some dirt into his grubby mits, creating a decent depression in the ground... but by no means a gifted digger, he can't quite make it underground before Gyatso Screeches loudly. The painful pitch makes the Grimer recoil and cover his ears, losing focus on his attempts to dig anywhere.

Seeing his opponent distracted, the Elekid presses his advantage by charging a blue ball of electrical energy between his horns. Pointing it at his opponent, he discharges it rapidly, creating streams of fast-moving arcs which bounce along the ground. Most of the Shock Wave strikes Denny, making him cry out unhappily and retreat a bit into the partial hole he made for cover. Frustrated, the poison-type surges up, crafting a heft ball of sickly sludge in front of himself. With a shout of effort, he fires the Gunk Shot at his opponent. Not wanting to be hit by that thing, Gyatso turns and tries to make a dodge. Unfortunately for him, he can't quite get out of the way, being struck hard in the side. The projectile splatters on contact, throwing the Elekid back several feet and to the ground hard. Blobs of sludge rain down around him for a short time, leaving him lying amidst the mess. He's a little stunned from the jarring blow, but Gyatso manages to get back to his feet before too long, shaking off the poisonous slime before it could affect his internal systems.

---

Gyatso's side of the arena has burnt grass and bad smelling piles of sludge littered around it. Denny's has a neat one-foot-deep hole dug into it. A fairly large distance separates the Pokemon still. Denny stand on the lip of the partial-hole.

Denny was struck by a Shock Wave, but overall the health deficit for him has closed a bit. He still looks comfortable in the energy department.

Gyatso took more damage than his opponent this round but still has the health lead overall. His energy use this round was much lighter than the last, so he too is still comfortable.

Ger 01-10-2014 03:36 PM

Finish up your Dig attempt , then use a Mud Bomb

EmeraldGoblin 01-10-2014 03:39 PM

Barrier against the Mud Bomb projectile. Follow up with another Thunderbolt.

MCXD 01-10-2014 10:42 PM

Round 3
 
Denny goes back to Digging, finishing up the hole he was working and disappearing from view. Gyatso waits this one out, as ordered, looking around for where his poisonous opponent could be coming up from. He couldn't quite figure it out in time, Denny erupting from the ground to his right and delivering a solid slam to the Elekid. He's thrown back a bit, just enough to exit immediate melee range. Gyatso's chest stung, his burn slightly aggravated from the blow.

Denny quickly begins gathering a pile of Mud in his mouth, hoping to Bomb his opponent with them soon enough. Gyatso knew it was coming though and prepares a Barrier to block the way. Denny fires, and mud splatters firmly against the mystical wall at almost point blank. It stands firm however, not letting any of it get through to the electric-type. To finish the round up, Gyatso parts the screen, flashes an incredibly cheeky smile and blasts Denny with another Thunderbolt for his troubles. The Grimer cries out and recoils once more, cursing his luck. Fortunately for him, the blob isn't paralyzed in any way.

---

The arena is similar to how it was left off, but two small pits filled with debris are now present, one on either side of the arena.

Both Pokemon are puffing visibly, having worn themselves out a bit over the course of these opening rounds. The Elekid in particular is looking quite taxed after his thunderbolt. Both could use a one-mover next (Gyatso moreso), but they're still each very well clear of half overall. Gyatso is completely depleted of psychic energy. Denny has taken a sizable chunk out of his ground energy.

Gyatso took a firm blow but is still pretty healthy overall. In fact, his lead has grown again as the thunderbolt puts Denny barely above half health. Gyatso still has his barrier, but another Mud Bomb would shatter it for sure.

EmeraldGoblin 01-10-2014 10:52 PM

Shock Wave.

Ger 01-10-2014 10:53 PM

Dynamicpunch Sludge Bomb , we can rest up next turn Denny.

MCXD 01-11-2014 07:02 PM

Round 4
 
The Pokemon stare at each other momentarily, preparing for their own orders as well as their opponents. The Grimer draws his fist back first, charging it as best he can full of powerful fighting energy. The Elekid meanwhile lights his horns up with more crackling blue electricity. Denny lunges forward with a cry of effort, shattering the remainder of the Barrier with his Dynamicpunch. The fist keeps going, but is met with Gyatso's fast and frantic Shock Wave. The jolt of electricity makes the Grimer recoil, further dampening the punch up until it collides with the Elekid's face. The baby electric Pokemon staggers backwards from the shot, falling onto his butt. Despite having lost balance, he doesn't appear confused.

The Grimer closes his eyes to focus as hard as he can on a Sludge Bomb. Gyatso, gets back to his feet as quickly as he can, looking to dodge this next barrage. He can't quite make it away though, three poisonous grenades covering the distance in a flash, exploding against the Elekid's body and against the ground around him. He's throw backwards again from the blasts, this time a bit more firmly.

Denny heaves, slumping in place a bit and panting. Those two attacks seemed to have taken a lot out of him. Gyatso struggles up, suddenly looking a lot more under the weather. He winces, quite sure that all this exposure to sludge had finally poisoned him.

---

At the end of the round the combatants stand at a medium distance from each other.

Gyatso took some nasty blows this round, and is now poisoned to boot. Despite being knocked around and feeling rather sick, overall the energy-light has refreshed him.

Denny took another shock to his health and is now just below half, but came out rather better than his opponent this round overall. He used a lot of energy though, and is in real need of a light, simple round.

Ger 01-11-2014 07:31 PM

Acid Spray let's try to get it in his face or eyes Denny.

EmeraldGoblin 01-11-2014 07:35 PM

Middle Charge Substitute. Follow up with Thunderbolt.

MCXD 01-11-2014 10:23 PM

Round 5
 
Denny nods in response to his trainer's orders, but can't quite muster the energy to fire his attack right away. This gives Gyatso the time to set up an MC Substitute. A slightly cuter looking stand-in for the Elekid materializes from the electric-type's inner energies, strong enough to take a pretty decent beating. Gyatso himself disappears from sight, unable to be targeted until the Substitute has cleared.

Feeling a little more ready now, Denny goes ahead with his Acid Spray, spouting another gout of acid at the face of the substitute. Because the Substitute doesn't have quite the same physical features as the real thing, however, the acid does little to reduce its accuracy, despite some of it getting into its eyes. It does take a nice chunk out of its health, though. The substitute shakes the acid off and crackles with electricity, lashing out with another Thunderbolt, the bright arc crashing against Denny and frying him thoroughly. The poison-type grows quite tired of these electric attacks. Gyatso winces as his body protests the toxins circulating within.

---

The pair are in much the same positions they were at the previous round. Arena is still a mess on one end with two pits dug into it.

Gyatso took no damage from his opponent (except from poison), but did use a chunk to create the substitute. He looks to have gone just past half way this round. The substitute still has a slightly over half of its 'health' remaining. He used quite a bit of energy this round.

Denny was very thankful for the easier round, his energy use quite mild in comparison to the other rounds so far. These thunder-strikes are really taking a toll on him now though... if a blob of sludge could looked 'banged up', he would be getting there.

EmeraldGoblin 01-11-2014 10:26 PM

Use charge beam. Follow suit with shock wave.

Ger 01-11-2014 10:27 PM

Sludge Wave then let's go with a Giga Drain

MCXD 01-12-2014 08:24 PM

Round 6
 
Denny focuses hard, body bubbling and processing quite a lot of excess slime. Having practically doubled in size in size over the last second and a half, he thrusts his arms forward, unloading the excess Sludge as a disgusting Wave in the direction of the Substitute. The doll vanishes as the wave crashes into him, completely washed away. Although no damage was dealt to Gyatso directly, the arena where he returns to is looking less like a lawn and more like a poisonous swamp at this point. As soon as the Elekid touches the ground, he fires a bright white beam from him his claws. Denny gasps but can't make a dodge, blown down with a shriek of pain by the Charge Beam. As the beam comes to a finish, the electricity arcs back into Gyatso's arms. He looks energized, body crackling and ready to let loose.

The Elekid smirks, pretty pleased with his position as he watches his poison-type opponent recollect himself and glide forwards, hoping to close the distance a tad. Denny gets there, one of his arms glowing with a green, grassy energy. The Elekid sees this and lashes out with a Shock Wave, zapping the Grimer once again. Denny's focus wavers from the slightly boosted shock, but barely manages to keep his grip on the Giga Drain, extending his arm out and slowly sapping away at his opponent's energy and health. Gyatso feels some of his health and energy draining, but manages to stagger back to lessen the effects by the end.

---

The combatants are at medium range, but still pretty close. The arena is a mess.

Gyatso took some damage from Giga Drain and poison, but not too much. He is currently enjoying a special attack boost. He used a fair bit of energy this round and a rest wouldn't go astray. Still burnt and poisoned.

Denny is starting to struggle with his injuries, having taken two more unhealthy shots. His energy use wasn't too bad with the help of the Giga Drain. Grass energy is about half used.


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