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-   -   My Showdown team (http://forums.upnetwork.net/showthread.php?t=6512)

Wego 02-02-2015 11:20 AM

My Showdown team
 
This is the team I thinking about using I do not know if its good or not I was hoping some of you guys can help me out with this.

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Outrage
- Substitute
- Roost

Medicham @ Assault Vest
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- High Jump Kick
- Ice Punch
- Bullet Punch

Donphan @ Weakness Policy
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Rapid Spin
- Ice Shard
- Stealth Rock

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Earthquake
- Swords Dance

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Power Whip
- Protect
- Leech Seed
- Thunder Wave

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drill Run
- Toxic Spikes
- U-turn
- Poison Jab

Emi 02-02-2015 11:27 AM

What purpose would you say Medicham and Donphan fill? Both are really sub-par Pokemon who I can't see doing anything but dragging down the team.

Wego 02-02-2015 01:15 PM

Well I was just thinking it would be fun to use them in this weird way I have manged to put in some way with them but if you say they are weighting down the team than what do you recommend I replace them with I would use anything you can think of there are no bad ideas with me.

Emi 02-02-2015 01:22 PM

See its difficult for me to suggest things because I'm not entirely sure what your plan was in doing these guys, but I'll plop a few suggestions here:

If you are looking for a powerful physical Fighting-type, Terrakion is always a safe bet. He doesn't have (good) priority but has a decent movepool that can be worked around, although I imagine with Megagross running around he's not as effective as he used to be. If you need a bulky AVer with priority, Azumarill I think is still really good.

Lando-T can set up rocks and gives a defensive backbone to your team in place of Donphan. I'm not really sure how the meta has shaped after the Greninja ban so someone else (Spark or MMS maybe?) could probably provide better suggestions.

Wego 02-02-2015 01:36 PM

I see with you are saying I will give the defensive Lando-T even if I use a Metagross I would not like it I agree with you a second time he is not as great this gen I may use the mega but even then I may not use it.

Sparkbeat 02-02-2015 01:37 PM

I'd ask MMS since I haven't played OU extensively since the Aegislash ban. But I still know teambuilding tricks, and can confirm Donphan is pretty redundant with Excadrill already having rapid spin. Landorus-T sounds like a solid replacement.

Wego 02-02-2015 02:20 PM

I will this is the set I was planing to use
[email protected]
Nature:Impish EVs 252 Hp, 252 Def, and 4 Atk
U-turn
Stealth Rock
Earthquake
Taunt
What do you guys think of the set I just made

Emi 02-02-2015 02:22 PM

Taunt is not very good because Lando-T is pretty slow. I'd replace it with either Stone Edge or...well Stone Edge.

Wego 02-02-2015 02:24 PM

LOL ok Stone Edge it is

rotomotorz 02-02-2015 03:07 PM

Any particular reason why Mega Beedrill is running Toxic Spikes? Its too frail to use it most of the time and it's much better off just attacking on a free turn

Also hi

Emi 02-02-2015 03:09 PM

Oh I didn't even notice that.

Definitely replace that with Protect, ASAP. Beedrill is really frail.

Wego 02-02-2015 03:18 PM

I kind of like it everyone uses protect I was thinking when I scary something out I can get up the toxic spikes to get a little more damage to get the KO with Beedrill but that can be flexible.

rotomotorz 02-02-2015 05:58 PM

You could also use Knock Off to screw with ghosts

Wego 02-03-2015 03:03 PM

Knock off well that can be fun I will give it a try and see what I can do with it

Snorby 02-21-2015 04:54 PM

Quote:

Originally Posted by Wego (Post 665888)
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SDef
Adamant Nature
- Earthquake
- Dragon Claw
- ExtremeSpeed
- Roost

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword


Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Ice Fang
- Earthquake


Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Rapid Spin
- Earthquake
- Rock Slide

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 164 SpD
Impish Nature
- Power Whip
- Protect
- Leech Seed
- Spikes

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drill Run
- Protect
- U-turn
- Poison Jab

My suggested changes are in bold. CBBnite is generally the best bulky Dnite set around. It takes special hits very well, and still has solid damage output. ExtremeSpeed is very nice for it's ability to pick off weakened stuff, like a Latios or Mega Gallade. You definitely want to keep this guy away from status abusers like Rotom-W, though!

I suggest a SubCM Keldeo over Medicham for a plethora of reasons. First off, your team was originally rather crippled by burn, and Keldeo can deal with a burn decently well. Secondly, Keldeo has a pretty good speed tier, unlike Medicham, while it retains decent bulk. Third, having a water type is pretty important synergy-wise, as waters beat a lot of common things like Landorus-Therian.

Next, I suggest replacing Donphan with Sp. Def Hippowdon, as Hippowdon can set up SR and tanks hits from both sides of the spectrum excellently. It also gets reliable recovery, to let it stick around. I suggest Ice Fang here to beat Gliscor, which has become almost omnipresent lately, but Stone Edge and Toxic are also prefectly viable replacements. Another great thing about Hippodown is that it sets up Sand, which...

...helps Excadrill, which I suggest should receive Sand Rush to make it a speed demon in sand. An adamant nature can be used here, as Sand Rush makes Excadrill very fast without Jolly. Rock Slide is probably better than Swords Dance because Exca hits rather hard unboosted, and honestly it just can't afford to lose out on coverage on fliers like Talonflame and Thundurus that love to ruin it's EQ-spamming day.

Ferrothorn looks mostly fine, but I suggest that spread over a straight physically defensive one to give Ferrothorn some more all-around bulk, as two mixed walls compliment each other better than a mixed wall and a phys def wall. Spikes over Thunder Wave here is mostly preference, but I think it could be nice to abuse the fact that you dont use Defog on this team.

Finally I suggest that, as many others have, you replace Toxic Spikes with Protect on M-Beedrill, as Beedrill is too frail to afford spending a turn at it's base speed.

Hope I helped! :]


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