Talon87
07-07-2010, 03:38 PM
My proposed fix for an intriguing but sadly useless creature due to the sluggish and easily-manipulable ability Color Change.
Status Quo:
Color Change: Changes the Pokémon's type to the foe's move.
duration: until next Color Change activated; or until switched out
means: Kecleon is hit by a move. That move's element determines Kecleon's next type.
problem: the opponent is in complete control of Kecleon's typing. Also, Kecleon does not change type until after damage is calculated. This allows the opponent to stack super-effective hits. Poor defensive stats coupled with this result in Kecleon's early exit from any match.
Proposed Fix Version A:
Color Change: Changes the Pokémon's type to the foe's type.
duration: until next Color Change activated; or until switched out
means: Kecleon sees an opponent. Kecleon instantaneously becomes that opponent's type(s).
benefits: while the opponent is still in control of determining Kecleon's typing, they can no longer stack super-effective damage combos based on combat moves. Also, the typing is now determined instantly, as opposed to the sluggish one-turn-too-late status quo. Many elements are self-resisting. This means that Kecleon, in effect, has his own unique version of Solid Rock. On the one hand, it's not as good as Solid Rock is at lessening damage. On the other hand, Kecleon gains the benefit of (potential) STABs. He also gains access to some nifty immunities which Solid Rock Pokémon do not. This proposal also has the benefit of being closest to real-life chameleon behavior, in that chameleons change their color passively and in mimicry of their environment, i.e. they become colored like that which their body "sees".
Proposed Fix Version B:
Color Change: turned into a move; new ability to be thought up by GameFreak =P
duration: until next Color Change activated; or until switched out
means: the user inputs the Color Change command. They are free to pick from any combination of the seventeen elements. (Picking the same element twice registers as mono-typed.) This counts as their move for this turn.
benefits: the opponent is no longer in control of Kecleon's typing, something perhaps he never ought to have been in control of in the first place. As a trade-off, the sluggishness of Color Change remains -- you have to sacrifice one full turn to see the benefit of the type you changed into. But the robustness of this version of the fix is quite clear: the Kecleon user now has full control over his creature's typing and can use it to his advantage in forcing switches. On any other Pokémon, this might be a completely unfair advantage; but in Kecleon's special case, given his comparatively poor movepool and poor stats, it is just enough to ensure he can see usage while not becoming too good for his own good.
Thoughts?
Status Quo:
Color Change: Changes the Pokémon's type to the foe's move.
duration: until next Color Change activated; or until switched out
means: Kecleon is hit by a move. That move's element determines Kecleon's next type.
problem: the opponent is in complete control of Kecleon's typing. Also, Kecleon does not change type until after damage is calculated. This allows the opponent to stack super-effective hits. Poor defensive stats coupled with this result in Kecleon's early exit from any match.
Proposed Fix Version A:
Color Change: Changes the Pokémon's type to the foe's type.
duration: until next Color Change activated; or until switched out
means: Kecleon sees an opponent. Kecleon instantaneously becomes that opponent's type(s).
benefits: while the opponent is still in control of determining Kecleon's typing, they can no longer stack super-effective damage combos based on combat moves. Also, the typing is now determined instantly, as opposed to the sluggish one-turn-too-late status quo. Many elements are self-resisting. This means that Kecleon, in effect, has his own unique version of Solid Rock. On the one hand, it's not as good as Solid Rock is at lessening damage. On the other hand, Kecleon gains the benefit of (potential) STABs. He also gains access to some nifty immunities which Solid Rock Pokémon do not. This proposal also has the benefit of being closest to real-life chameleon behavior, in that chameleons change their color passively and in mimicry of their environment, i.e. they become colored like that which their body "sees".
Proposed Fix Version B:
Color Change: turned into a move; new ability to be thought up by GameFreak =P
duration: until next Color Change activated; or until switched out
means: the user inputs the Color Change command. They are free to pick from any combination of the seventeen elements. (Picking the same element twice registers as mono-typed.) This counts as their move for this turn.
benefits: the opponent is no longer in control of Kecleon's typing, something perhaps he never ought to have been in control of in the first place. As a trade-off, the sluggishness of Color Change remains -- you have to sacrifice one full turn to see the benefit of the type you changed into. But the robustness of this version of the fix is quite clear: the Kecleon user now has full control over his creature's typing and can use it to his advantage in forcing switches. On any other Pokémon, this might be a completely unfair advantage; but in Kecleon's special case, given his comparatively poor movepool and poor stats, it is just enough to ensure he can see usage while not becoming too good for his own good.
Thoughts?